On Thu, Apr 17, 2025 at 12:05:02PM +0200, Boris Brezillon wrote:
> drm_panthor_gpu_info::shader_present is currently automatically offset
> by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
> constraints don't stand on 32-bit x86 and cause a mismatch when running
> an x86 binar
On Thu, 17 Apr 2025 11:24:32 +0100
Steven Price wrote:
> On 17/04/2025 11:05, Boris Brezillon wrote:
> > drm_panthor_gpu_info::shader_present is currently automatically offset
> > by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
> > constraints don't stand on 32-bit x86 and
On 17/04/2025 11:05, Boris Brezillon wrote:
> drm_panthor_gpu_info::shader_present is currently automatically offset
> by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
> constraints don't stand on 32-bit x86 and cause a mismatch when running
> an x86 binary in a user emulated
drm_panthor_gpu_info::shader_present is currently automatically offset
by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
constraints don't stand on 32-bit x86 and cause a mismatch when running
an x86 binary in a user emulated environment like FEX. It's also
generally agreed tha