Jocelyn Falempe writes:
Hello Jocelyn,
> Now that the driver handles only 16, 24 and 32-bit framebuffer,
> it can be simplified.
>
> No functional changes.
>
> offset:
> 16bit: (bppshift = 1)
> offset = width >> (4 - bppshift) => width / 8 => pitch / 16
>
> 24bit: (bppshift = 0)
> offset = (wid
Now that the driver handles only 16, 24 and 32-bit framebuffer,
it can be simplified.
No functional changes.
offset:
16bit: (bppshift = 1)
offset = width >> (4 - bppshift) => width / 8 => pitch / 16
24bit: (bppshift = 0)
offset = (width * 3) >> (4 - bppshift) => width * 3 / 16 => pitch / 16
3