On Mon, May 30, 2016 at 05:33:56PM +0200, Daniel Vetter wrote:
> On Mon, May 30, 2016 at 06:25:50PM +0300, Ville Syrjälä wrote:
> > On Mon, May 30, 2016 at 05:13:56PM +0200, Daniel Vetter wrote:
> > > On Mon, May 30, 2016 at 05:59:24PM +0300, Ville Syrjälä wrote:
> > > > On Sun, May 29, 2016 at
On Mon, May 30, 2016 at 05:13:56PM +0200, Daniel Vetter wrote:
> On Mon, May 30, 2016 at 05:59:24PM +0300, Ville Syrjälä wrote:
> > On Sun, May 29, 2016 at 08:35:05PM +0200, Daniel Vetter wrote:
> > > It's kinda pointless to have 2 separate mallocs for these. And when we
> > > add more per-connec
On Sun, May 29, 2016 at 08:35:05PM +0200, Daniel Vetter wrote:
> It's kinda pointless to have 2 separate mallocs for these. And when we
> add more per-connector state in the future it's even more pointless.
>
> Right now there's no such thing planned, but both Gustavo's per-crtc
> fence patches, a
On Mon, May 30, 2016 at 5:45 PM, Ville Syrjälä
wrote:
>> state->connectors[i].connector is really long, and makes a lot of code
>> look ugly. "obj" might be a bit better than "ptr" at least. Something
>> else?
>
> How often are you expecting to have to type this anyway? Using any
> kind of gener
On Mon, May 30, 2016 at 06:25:50PM +0300, Ville Syrjälä wrote:
> On Mon, May 30, 2016 at 05:13:56PM +0200, Daniel Vetter wrote:
> > On Mon, May 30, 2016 at 05:59:24PM +0300, Ville Syrjälä wrote:
> > > On Sun, May 29, 2016 at 08:35:05PM +0200, Daniel Vetter wrote:
> > > > It's kinda pointless to
On Mon, May 30, 2016 at 05:59:24PM +0300, Ville Syrjälä wrote:
> On Sun, May 29, 2016 at 08:35:05PM +0200, Daniel Vetter wrote:
> > It's kinda pointless to have 2 separate mallocs for these. And when we
> > add more per-connector state in the future it's even more pointless.
> >
> > Right now th
It's kinda pointless to have 2 separate mallocs for these. And when we
add more per-connector state in the future it's even more pointless.
Right now there's no such thing planned, but both Gustavo's per-crtc
fence patches, and some nonblocking commit helpers I'm playing around
with will add more