On Mon, Nov 27, 2017 at 09:57:35PM +0100, Jernej Skrabec wrote:
> Till now, plane selection was hardcoded to first overlay in first UI
> channel.
>
> It turns out that overlays don't fit well in current DRM design, because
> they can't be blended together or scaled independetly when they are set
>
Till now, plane selection was hardcoded to first overlay in first UI
channel.
It turns out that overlays don't fit well in current DRM design, because
they can't be blended together or scaled independetly when they are set
to same channel.
Beause of that, always use only first overlay in each cha