[PATCH 02/11 V2] radeon: evergreen: Fix probable mask then right shift defect

2014-10-29 Thread Michel Dänzer
On 28.10.2014 23:06, Alex Deucher wrote: > On Mon, Oct 27, 2014 at 10:14 AM, Joe Perches wrote: >> Precedence of & and >> is not the same and is not left to right. >> shift has higher precedence and should be done after the mask. >> >> Add parentheses around the mask. >> >> Use the already #define

[PATCH 02/11 V2] radeon: evergreen: Fix probable mask then right shift defect

2014-10-28 Thread Michel Dänzer
On 27.10.2014 23:14, Joe Perches wrote: > Precedence of & and >> is not the same and is not left to right. > shift has higher precedence and should be done after the mask. > > Add parentheses around the mask. > > Use the already #defined values instead of hardcoding. > > Signed-off-by: Joe Perches

[PATCH 02/11 V2] radeon: evergreen: Fix probable mask then right shift defect

2014-10-28 Thread Alex Deucher
On Mon, Oct 27, 2014 at 10:14 AM, Joe Perches wrote: > Precedence of & and >> is not the same and is not left to right. > shift has higher precedence and should be done after the mask. > > Add parentheses around the mask. > > Use the already #defined values instead of hardcoding. > > Signed-off-by

[PATCH 02/11 V2] radeon: evergreen: Fix probable mask then right shift defect

2014-10-27 Thread Joe Perches
Precedence of & and >> is not the same and is not left to right. shift has higher precedence and should be done after the mask. Add parentheses around the mask. Use the already #defined values instead of hardcoding. Signed-off-by: Joe Perches --- > I think this should be NUM_SHADER_ENGINES_SHIF