On 28.10.2014 23:06, Alex Deucher wrote:
> On Mon, Oct 27, 2014 at 10:14 AM, Joe Perches wrote:
>> Precedence of & and >> is not the same and is not left to right.
>> shift has higher precedence and should be done after the mask.
>>
>> Add parentheses around the mask.
>>
>> Use the already #define
On 27.10.2014 23:14, Joe Perches wrote:
> Precedence of & and >> is not the same and is not left to right.
> shift has higher precedence and should be done after the mask.
>
> Add parentheses around the mask.
>
> Use the already #defined values instead of hardcoding.
>
> Signed-off-by: Joe Perches
On Mon, Oct 27, 2014 at 10:14 AM, Joe Perches wrote:
> Precedence of & and >> is not the same and is not left to right.
> shift has higher precedence and should be done after the mask.
>
> Add parentheses around the mask.
>
> Use the already #defined values instead of hardcoding.
>
> Signed-off-by
Precedence of & and >> is not the same and is not left to right.
shift has higher precedence and should be done after the mask.
Add parentheses around the mask.
Use the already #defined values instead of hardcoding.
Signed-off-by: Joe Perches
---
> I think this should be NUM_SHADER_ENGINES_SHIF