On Mon, Sep 30, 2013 at 08:21:33PM +0200, Daniel Vetter wrote:
> On Mon, Sep 30, 2013 at 7:46 PM, Rob Clark wrote:
> > I guess the main thing I care about is that we don't advertise things
> > to userspace that we can't actually do. I'm not sure what other hw
> > out there supports rotation in hw
On Mon, Sep 30, 2013 at 01:46:11PM -0400, Rob Clark wrote:
> On Mon, Sep 30, 2013 at 1:09 PM, Ville Syrjälä
> wrote:
> > On Mon, Sep 30, 2013 at 12:15:06PM -0400, Rob Clark wrote:
> >> On Mon, Sep 30, 2013 at 10:44 AM, wrote:
> >> > Recently some people from inside Intel have showed some interes
On Mon, Sep 30, 2013 at 7:46 PM, Rob Clark wrote:
> I guess the main thing I care about is that we don't advertise things
> to userspace that we can't actually do. I'm not sure what other hw
> out there supports rotation in hw in some form or another, but it
> might be a good time to hear from 'e
On Mon, Sep 30, 2013 at 1:09 PM, Ville Syrjälä
wrote:
> On Mon, Sep 30, 2013 at 12:15:06PM -0400, Rob Clark wrote:
>> On Mon, Sep 30, 2013 at 10:44 AM, wrote:
>> > Recently some people from inside Intel have showed some interest in 180
>> > degree plane rotation. To avoid a huge mess, I decided
On Mon, Sep 30, 2013 at 12:15:06PM -0400, Rob Clark wrote:
> On Mon, Sep 30, 2013 at 10:44 AM, wrote:
> > Recently some people from inside Intel have showed some interest in 180
> > degree plane rotation. To avoid a huge mess, I decided that I should
> > implement the feature properly.
> >
> > So
On Mon, Sep 30, 2013 at 10:44 AM, wrote:
> Recently some people from inside Intel have showed some interest in 180
> degree plane rotation. To avoid a huge mess, I decided that I should
> implement the feature properly.
>
> So I snatched the rotation property from omapdrm, and moved some of the
>
Recently some people from inside Intel have showed some interest in 180
degree plane rotation. To avoid a huge mess, I decided that I should
implement the feature properly.
So I snatched the rotation property from omapdrm, and moved some of the
code into drm_crtc.c, added a bunch of helper stuff t