On 13/05/2019 14:39, Boris Brezillon wrote:
> On Mon, 13 May 2019 13:48:08 +0100
> Steven Price wrote:
>
>> On 12/05/2019 14:38, Boris Brezillon wrote:
>>> On Sat, 11 May 2019 15:32:20 -0700
>>> Alyssa Rosenzweig wrote:
>>>
Hi all,
As Steven Price explained, the "GPU top" kbase
> This being said, I think I'll go for a simple debugfs-based iface to
> unblock Alyssa. debugfs is not part of the stable-ABI and I guess we
> can agree on explicitly marking it as "unstable" so that when we settle
> on a generic interface to expose such counters we can get rid of the
> old one.
On 12/05/2019 14:38, Boris Brezillon wrote:
> On Sat, 11 May 2019 15:32:20 -0700
> Alyssa Rosenzweig wrote:
>
>> Hi all,
>>
>> As Steven Price explained, the "GPU top" kbase approach is often more
>> useful and accurate than per-draw timing.
>>
>> For a 3D game inside a GPU-accelerated desktop,
On Sun, May 12, 2019 at 03:40:26PM +0200, Boris Brezillon wrote:
> On Tue, 30 Apr 2019 09:49:51 -0600
> Jordan Crouse wrote:
>
> > On Tue, Apr 30, 2019 at 06:10:53AM -0700, Rob Clark wrote:
> > > On Tue, Apr 30, 2019 at 5:42 AM Boris Brezillon
> > > wrote:
> > > >
> > > > +Rob, Eric, Mark and
On Mon, 13 May 2019 13:48:08 +0100
Steven Price wrote:
> On 12/05/2019 14:38, Boris Brezillon wrote:
> > On Sat, 11 May 2019 15:32:20 -0700
> > Alyssa Rosenzweig wrote:
> >
> >> Hi all,
> >>
> >> As Steven Price explained, the "GPU top" kbase approach is often more
> >> useful and accurate th
Hi all,
As Steven Price explained, the "GPU top" kbase approach is often more
useful and accurate than per-draw timing.
For a 3D game inside a GPU-accelerated desktop, the games' counters
*should* include desktop overhead. This external overhead does affect
the game's performance, especially if
On Tue, 30 Apr 2019 09:49:51 -0600
Jordan Crouse wrote:
> On Tue, Apr 30, 2019 at 06:10:53AM -0700, Rob Clark wrote:
> > On Tue, Apr 30, 2019 at 5:42 AM Boris Brezillon
> > wrote:
> > >
> > > +Rob, Eric, Mark and more
> > >
> > > Hi,
> > >
> > > On Fri, 5 Apr 2019 16:20:45 +0100
> > > Steven P
On Sat, 11 May 2019 15:32:20 -0700
Alyssa Rosenzweig wrote:
> Hi all,
>
> As Steven Price explained, the "GPU top" kbase approach is often more
> useful and accurate than per-draw timing.
>
> For a 3D game inside a GPU-accelerated desktop, the games' counters
> *should* include desktop overhea
On Wed, 01 May 2019 10:12:42 -0700
Eric Anholt wrote:
> Boris Brezillon writes:
>
> > +Rob, Eric, Mark and more
> >
> > Hi,
> >
> > On Fri, 5 Apr 2019 16:20:45 +0100
> > Steven Price wrote:
> >
> >> On 04/04/2019 16:20, Boris Brezillon wrote:
> >> > Hello,
> >> >
> >> > This patch adds ne
Boris Brezillon writes:
> +Rob, Eric, Mark and more
>
> Hi,
>
> On Fri, 5 Apr 2019 16:20:45 +0100
> Steven Price wrote:
>
>> On 04/04/2019 16:20, Boris Brezillon wrote:
>> > Hello,
>> >
>> > This patch adds new ioctls to expose GPU counters to userspace.
>> > These will be used by the mesa driv
On Tue, Apr 30, 2019 at 06:10:53AM -0700, Rob Clark wrote:
> On Tue, Apr 30, 2019 at 5:42 AM Boris Brezillon
> wrote:
> >
> > +Rob, Eric, Mark and more
> >
> > Hi,
> >
> > On Fri, 5 Apr 2019 16:20:45 +0100
> > Steven Price wrote:
> >
> > > On 04/04/2019 16:20, Boris Brezillon wrote:
> > > > Hello
On Tue, Apr 30, 2019 at 5:42 AM Boris Brezillon
wrote:
>
> +Rob, Eric, Mark and more
>
> Hi,
>
> On Fri, 5 Apr 2019 16:20:45 +0100
> Steven Price wrote:
>
> > On 04/04/2019 16:20, Boris Brezillon wrote:
> > > Hello,
> > >
> > > This patch adds new ioctls to expose GPU counters to userspace.
> > >
+Rob, Eric, Mark and more
Hi,
On Fri, 5 Apr 2019 16:20:45 +0100
Steven Price wrote:
> On 04/04/2019 16:20, Boris Brezillon wrote:
> > Hello,
> >
> > This patch adds new ioctls to expose GPU counters to userspace.
> > These will be used by the mesa driver (should be posted soon).
> >
> > A few
On 04/04/2019 16:20, Boris Brezillon wrote:
> Hello,
>
> This patch adds new ioctls to expose GPU counters to userspace.
> These will be used by the mesa driver (should be posted soon).
>
> A few words about the implementation: I followed the VC4/Etnaviv model
> where perf counters are retrieved
+1
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
> Since one of the primary use cases is to draw pretty graphs of the
> system load [1], this "per-job" information isn't all that relevant (and
> minimal performance overhead is important). And if you want to monitor
> just one application it is usually easiest to ensure that it is the only
> thing
On Fri, 5 Apr 2019 09:33:55 -0700
Alyssa Rosenzweig wrote:
> > Since one of the primary use cases is to draw pretty graphs of the
> > system load [1], this "per-job" information isn't all that relevant (and
> > minimal performance overhead is important). And if you want to monitor
> > just one ap
Hello,
This patch adds new ioctls to expose GPU counters to userspace.
These will be used by the mesa driver (should be posted soon).
A few words about the implementation: I followed the VC4/Etnaviv model
where perf counters are retrieved on a per-job basis. This allows one
to have get accurate r
18 matches
Mail list logo