[PATCH] mgag200: some cleanup and a fix for corrupted output

2013-03-07 Thread Dave Airlie
On Thu, Mar 7, 2013 at 4:51 AM, Christopher Harvey wrote: > On Tue, Feb 26, 2013 at 10:52:55AM -0500, Christopher Harvey wrote: >> Patches 1 to 4 are just cleanup. Maybe these should should be rolled >> into one patch? >> >> Patch 5 is a bit more complicated. >> On cards with very little video me

[PATCH] mgag200: some cleanup and a fix for corrupted output

2013-03-06 Thread Christopher Harvey
On Tue, Feb 26, 2013 at 10:52:55AM -0500, Christopher Harvey wrote: > Patches 1 to 4 are just cleanup. Maybe these should should be rolled > into one patch? > > Patch 5 is a bit more complicated. > On cards with very little video memory, (e.g 8MB) higher resolutions > at 32bit framebuffer depths w

Re: [PATCH] mgag200: some cleanup and a fix for corrupted output

2013-03-06 Thread Dave Airlie
On Thu, Mar 7, 2013 at 4:51 AM, Christopher Harvey wrote: > On Tue, Feb 26, 2013 at 10:52:55AM -0500, Christopher Harvey wrote: >> Patches 1 to 4 are just cleanup. Maybe these should should be rolled >> into one patch? >> >> Patch 5 is a bit more complicated. >> On cards with very little video mem

Re: [PATCH] mgag200: some cleanup and a fix for corrupted output

2013-03-06 Thread Christopher Harvey
On Tue, Feb 26, 2013 at 10:52:55AM -0500, Christopher Harvey wrote: > Patches 1 to 4 are just cleanup. Maybe these should should be rolled > into one patch? > > Patch 5 is a bit more complicated. > On cards with very little video memory, (e.g 8MB) higher resolutions > at 32bit framebuffer depths w

[PATCH] mgag200: some cleanup and a fix for corrupted output

2013-02-26 Thread Christopher Harvey
Patches 1 to 4 are just cleanup. Maybe these should should be rolled into one patch? Patch 5 is a bit more complicated. On cards with very little video memory, (e.g 8MB) higher resolutions at 32bit framebuffer depths will get corrupted because the required memory is larger than what the framebuffe

[PATCH] mgag200: some cleanup and a fix for corrupted output

2013-02-26 Thread Christopher Harvey
Patches 1 to 4 are just cleanup. Maybe these should should be rolled into one patch? Patch 5 is a bit more complicated. On cards with very little video memory, (e.g 8MB) higher resolutions at 32bit framebuffer depths will get corrupted because the required memory is larger than what the framebuffe