Re: [PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz Ping? > --- > drivers/gpu/drm/dr

[PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz Ping? > --- > drivers/gpu/drm/dr

Re: [PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz > Ping? > --- > drivers/gpu/drm/

[PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz > Ping? > --- > drivers/gpu/drm/

[PATCH] drm: make frame duration time calculation more precise

2012-12-27 Thread Daniel Kurtz
It is a bit more precise to compute the total number of pixels first and then divide, rather than multiplying the line pixel count by the already-rounded line duration. Signed-off-by: Daniel Kurtz --- drivers/gpu/drm/drm_irq.c |6 +- 1 files changed, 5 insertions(+), 1 deletions(-) diff

[PATCH] drm: make frame duration time calculation more precise

2012-12-26 Thread Daniel Kurtz
It is a bit more precise to compute the total number of pixels first and then divide, rather than multiplying the line pixel count by the already-rounded line duration. Signed-off-by: Daniel Kurtz --- drivers/gpu/drm/drm_irq.c |6 +- 1 files changed, 5 insertions(+), 1 deletions(-) diff