Hi Christian,
On 18/11/24 19:19, Christian Gmeiner wrote:
From: Christian Gmeiner
If the active performance monitor (v3d->active_perfmon) is being
destroyed, stop it first. Currently, the active perfmon is not
stopped during destruction, leaving the v3d->active_perfmon pointer
stale. This can
From: Christian Gmeiner
If the active performance monitor (v3d->active_perfmon) is being
destroyed, stop it first. Currently, the active perfmon is not
stopped during destruction, leaving the v3d->active_perfmon pointer
stale. This can lead to undefined behavior and instability.
This patch ensur