From: Jerome Glisse
We should not allocate any object into unmappable vram if we
have no means to access them which on all GPU means having the
CP running and on newer GPU having the blit utility working.
This patch limit the vram allocation to visible vram until
we have acceleration up and runn
From: Jerome Glisse
We should not allocate any object into unmappable vram if we
have no means to access them which on all GPU means having the
CP running and on newer GPU having the blit utility working.
This patch limit the vram allocation to visible vram until
we have acceleration up and runn