This way we can simplify the setup and teardown a bit.
Because we don't actually allocate anything anymore for the force_bit
case, we can now convert that into a boolean.
Also and the functionality supported by the bit-banging together with
what gmbus can do, so that this doesn't randomly change
On Mon, Feb 27, 2012 at 15:22, Daniel Vetter wrote:
> This way we can simplify the setup and teardown a bit.
>
> Because we don't actually allocate anything anymore for the force_bit
> case, we can now convert that into a boolean.
>
> Also and the functionality supported by the bit-banging togeth
On Mon, Feb 27, 2012 at 15:22, Daniel Vetter wrote:
> This way we can simplify the setup and teardown a bit.
>
> Because we don't actually allocate anything anymore for the force_bit
> case, we can now convert that into a boolean.
>
> Also and the functionality supported by the bit-banging togeth
This way we can simplify the setup and teardown a bit.
Because we don't actually allocate anything anymore for the force_bit
case, we can now convert that into a boolean.
Also and the functionality supported by the bit-banging together with
what gmbus can do, so that this doesn't randomly change
This way we can simplify the setup and teardown a bit.
Because we don't actually allocate anything anymore for the force_bit
case, we can now convert that into a boolean.
Also and the functionality supported by the bit-banging together with
what gmbus can do, so that this doesn't randomly change
This way we can simplify the setup and teardown a bit.
Because we don't actually allocate anything anymore for the force_bit
case, we can now convert that into a boolean.
Also and the functionality supported by the bit-banging together with
what gmbus can do, so that this doesn't randomly change