Hi Dave,
On 17 May 2012 16:01, Dave Airlie wrote:
> From: Dave Airlie
>
> The main requirement I have for this interface is for scanning out
> using the USB gpu devices. Since these devices have to read the
> framebuffer on updates and linearly compress it, using kmaps
> is a major overhead for
Hi Dave,
On 17 May 2012 16:01, Dave Airlie wrote:
> From: Dave Airlie
>
> The main requirement I have for this interface is for scanning out
> using the USB gpu devices. Since these devices have to read the
> framebuffer on updates and linearly compress it, using kmaps
> is a major overhead for
On Thu, May 17, 2012 at 06:32:19AM -0600, Rob Clark wrote:
> On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
> > From: Dave Airlie
> >
> > The main requirement I have for this interface is for scanning out
> > using the USB gpu devices. Since these devices have to read the
> > framebuffer on
On Thu, May 17, 2012 at 1:32 PM, Rob Clark wrote:
> On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> The main requirement I have for this interface is for scanning out
>> using the USB gpu devices. Since these devices have to read the
>> framebuffer on updates and l
From: Dave Airlie
The main requirement I have for this interface is for scanning out
using the USB gpu devices. Since these devices have to read the
framebuffer on updates and linearly compress it, using kmaps
is a major overhead for every update.
v2: fix warn issues pointed out by Sylwester Naw
On Thu, May 17, 2012 at 06:32:19AM -0600, Rob Clark wrote:
> On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
> > From: Dave Airlie
> >
> > The main requirement I have for this interface is for scanning out
> > using the USB gpu devices. Since these devices have to read the
> > framebuffer on
On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> The main requirement I have for this interface is for scanning out
> using the USB gpu devices. Since these devices have to read the
> framebuffer on updates and linearly compress it, using kmaps
> is a major overhead for
On Thu, May 17, 2012 at 1:32 PM, Rob Clark wrote:
> On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> The main requirement I have for this interface is for scanning out
>> using the USB gpu devices. Since these devices have to read the
>> framebuffer on updates and l
On Thu, May 17, 2012 at 4:31 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> The main requirement I have for this interface is for scanning out
> using the USB gpu devices. Since these devices have to read the
> framebuffer on updates and linearly compress it, using kmaps
> is a major overhead for
From: Dave Airlie
The main requirement I have for this interface is for scanning out
using the USB gpu devices. Since these devices have to read the
framebuffer on updates and linearly compress it, using kmaps
is a major overhead for every update.
v2: fix warn issues pointed out by Sylwester Naw
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