On Thu, Jul 05, 2012 at 01:27:47PM +0200, Daniel Vetter wrote:
> On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrjala at linux.intel.com
> wrote:
> > From: Ville Syrj?l?
> >
> > Make sure the the framebuffer stride is smaller than the maximum
> > accepted by any plane.
> >
> > Also when usin
On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrjala at linux.intel.com
wrote:
> From: Ville Syrj?l?
>
> Make sure the the framebuffer stride is smaller than the maximum
> accepted by any plane.
>
> Also when using a tiled memory make sure the object stride matches
> the framebuffer stride.
On Thu, Jul 05, 2012 at 01:27:47PM +0200, Daniel Vetter wrote:
> On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrj...@linux.intel.com wrote:
> > From: Ville Syrjälä
> >
> > Make sure the the framebuffer stride is smaller than the maximum
> > accepted by any plane.
> >
> > Also when using a ti
On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrj...@linux.intel.com wrote:
> From: Ville Syrjälä
>
> Make sure the the framebuffer stride is smaller than the maximum
> accepted by any plane.
>
> Also when using a tiled memory make sure the object stride matches
> the framebuffer stride.
>
>