[Bug 98002] Mud rendering bug in Portal 2

2016-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 Nicolai Hähnle changed: What|Removed |Added Assignee|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop.

[Bug 98002] Mud rendering bug in Portal 2

2016-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 --- Comment #4 from Nicolai Hähnle --- Those black objects could well be bug 96512. We may have to revisit it somehow. Meanwhile, the first incorrect rendering of the issue here happens @514365 with program 3332, vertex shader source @79150, fr

[Bug 98002] Mud rendering bug in Portal 2

2016-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 --- Comment #3 from Michel Dänzer --- (In reply to Clément Guérin from comment #2) > Nice. I also noticed that the heroe's hands a completely black during the > final boss scene. Should I open a separate issue? Sounds like bug 96512. -- You

[Bug 98002] Mud rendering bug in Portal 2

2016-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 --- Comment #2 from Clément Guérin --- Nice. I also noticed that the heroe's hands a completely black during the final boss scene. Should I open a separate issue? -- You are receiving this mail because: You are the assignee for the bug. -

[Bug 98002] Mud rendering bug in Portal 2

2016-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 --- Comment #1 from Nicolai Hähnle --- Thank you for the report. I can reproduce this and will investigate. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment wa

[Bug 98002] Mud rendering bug in Portal 2

2016-10-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98002 Bug ID: 98002 Summary: Mud rendering bug in Portal 2 Product: Mesa Version: 12.0 Hardware: Other OS: All Status: NEW Severity: normal Priority: