https://bugs.freedesktop.org/show_bug.cgi?id=96790
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #11 from Michel Dänzer ---
So it looks like the drops are due to shader compilations. Given that you're
using current LLVM SVN & Mesa Git, that should only happen if the application
explicitly asks to compile new shaders. Marek pushe
https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #10 from network723 at rkmail.ru ---
Yes, looks like they do correspond bumps on last graph.
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--- Comment #9 from Michel Dänzer ---
Do the drops correspond to the small bumps on the lowermost graph?
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--- Comment #8 from network723 at rkmail.ru ---
Created attachment 124891
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screenshot
This is closest I could get. Taking the screenshot was a bit tricky. Looks like
GALLIUM_H
https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #7 from Michel Dänzer ---
Can you run the game with the environment variable
GALLIUM_HUD=fps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,num-bytes-moved,buffer-wait-time,num-compilations+num-shaders-c
https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #6 from network723 at rkmail.ru ---
radeon kernel module was patched to provide everything needed for OpenGL
4.3/compute shader. If you want, I may test with vanilla kernel.
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--- Comment #5 from network723 at rkmail.ru ---
Created attachment 124887
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lspci
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--- Comment #4 from network723 at rkmail.ru ---
Created attachment 124886
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glxinfo
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--- Comment #3 from network723 at rkmail.ru ---
Created attachment 124885
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Xorg.log
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--- Comment #2 from network723 at rkmail.ru ---
Created attachment 124884
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dmesg
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--- Comment #1 from Michel Dänzer ---
Please attach the corresponding Xorg log file and output of glxinfo and dmesg.
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https://bugs.freedesktop.org/show_bug.cgi?id=96790
Bug ID: 96790
Summary: frame stuttering in ut2004
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: normal
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