https://bugs.freedesktop.org/show_bug.cgi?id=95103
kilobug changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=95103
--- Comment #6 from Daniel Scharrer ---
Strangely enough, Wasteland 2 rendered fine here without reverting ccdcf911
(don't have the other games you listed).
Anyway, the commit in question has now been reverted in Mesa master.
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--- Comment #5 from kilobug ---
I'm trying to compile mesa myself to test without
ccdcf91104a5f07127b5b8d8570b5c4bbcf86647 but it takes time and it's a bit
complicated (especially since I'm using multiarch between 64-bits and 32-bits).
But I did
https://bugs.freedesktop.org/show_bug.cgi?id=95103
--- Comment #4 from Bas Nieuwenhuizen ---
Does reverting ccdcf91104a5f07127b5b8d8570b5c4bbcf86647 (and restarting X) fix
it? If so, this is probably the same issue as
https://bugs.freedesktop.org/show_bug.cgi?id=95071 .
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--- Comment #3 from kilobug ---
Forgot to say : perhaps related to
https://bugs.freedesktop.org/show_bug.cgi?id=94671 , like this fix triggered a
bug in some other games ? I don't have Shadow of Mordor to test.
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--- Comment #2 from kilobug ---
Created attachment 123204
--> https://bugs.freedesktop.org/attachment.cgi?id=123204&action=edit
BG EE without the bug
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kilobug changed:
What|Removed |Added
Attachment #123202|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=95103
Bug ID: 95103
Summary: [radeonsi] Blue-ish textures in many OpenGL games
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
S