https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #7 from Edwin Smith
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Nicolai H�hnle changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Bug 94705 depends on bug 94835, which changed state.
Bug 94835 Summary: Increase fragment shader sample limits from 16 to 32 (AMD
Linux - Mesa/RadeonSi)
https://bugs.freedesktop.org/show_bug.cgi?id=94835
What|Removed
https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #5 from Edwin Smith ---
I have logged a specific bug for this request here along with some extra
information that might come in handy when implementing this:
https://bugs.freedesktop.org/show_bug.cgi?id=94835
I have also marked this
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What|Removed |Added
Depends on||94835
See Also|
https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #4 from Nicolai H�hnle ---
I agree that it makes sense to raise the limit for the long run. I'll take a
look into that.
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-- next part ---
https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #3 from Edwin Smith ---
Please Note: We can help developers working on this issue with a Steam key and
other details as needed.
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You are receiving this mail because:
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-- next part -
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|NOTOURBUG
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Nicolai H�hnle changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Laurent carlier changed:
What|Removed |Added
Attachment #122566|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=94705
Bug ID: 94705
Summary: [radeonsi] blue ground in Company of Heroes 2
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Sever
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