https://bugs.freedesktop.org/show_bug.cgi?id=94410
GitLab Migration User changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=94410
--- Comment #8 from Timothee Besset ---
The freeze problems are very likely this issue:
https://bugs.freedesktop.org/show_bug.cgi?id=101977
I haven't seen this allocator problem in 4.16 with ubuntu 16.x, I suspect it's
tied to a clang / libstdc+
https://bugs.freedesktop.org/show_bug.cgi?id=94410
--- Comment #7 from Felix Hellmann ---
I tested with the current promoted branch (which has the linker script
commented out by default). This gives me a complete desktop freeze like Thomas
Kowaliczek already reported.
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--- Comment #6 from Timothee Besset ---
Not likely to be a radeon bug, but here is a possible solution for UE4 4.16:
17:18 <@rcl> if 4.16, remove the linker script
17:18 <@rcl> and try again
17:19 <@rcl> drivers aren't siloed from our new/delete
https://bugs.freedesktop.org/show_bug.cgi?id=94410
--- Comment #3 from Thomas Kowaliczek ---
Created attachment 133122
--> https://bugs.freedesktop.org/attachment.cgi?id=133122&action=edit
Schreenshot1
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--- Comment #4 from Thomas Kowaliczek ---
Created attachment 133123
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Screenshot2
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--- Comment #5 from Thomas Kowaliczek ---
Screenshost are from version 4.17 after the editor startup freezed my desktop.
Only mouse worked.
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--- Comment #2 from Felix Hellmann ---
This still happens in current git (dd072cf4b1) with unreal editor 4.16.
Kernel 4.12.3-ARCH
Rx 480
libdrm-2.4.82
Full log output from two runs. One with default binned2 malloc and one with
ansimalloc:
http
https://bugs.freedesktop.org/show_bug.cgi?id=94410
--- Comment #1 from Michel D�nzer ---
Looks like UE4Editor overrides some C++ memory allocation APIs, which breaks
LLVM.
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An HTML
https://bugs.freedesktop.org/show_bug.cgi?id=94410
Bug ID: 94410
Summary: [radeonsi] Unreal engine 4 Segmentation fault
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Sever
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