[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

2016-02-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93761 James Legg changed: What|Removed |Added Status|RESOLVED|VERIFIED -- You are receiving this mail be

[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

2016-02-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93761 Marek Olšák changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

2016-01-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93761 --- Comment #2 from Nicolai H�hnle --- Here's a fix: http://patchwork.freedesktop.org/patch/71068/ -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubb

[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

2016-01-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93761 --- Comment #1 from Nicolai H�hnle --- Hi James, bug reports with attached test cases are awesome :) I can confirm the problem with latest Mesa and LLVM master and am going to investigate. -- You are receiving this mail because: You are the a

[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

2016-01-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93761 Bug ID: 93761 Summary: A conditional discard in a fragment shader causes no depth writing at all Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Lin