https://bugs.freedesktop.org/show_bug.cgi?id=93761
James Legg changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
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Marek Olšák changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=93761
--- Comment #2 from Nicolai H�hnle ---
Here's a fix: http://patchwork.freedesktop.org/patch/71068/
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https://bugs.freedesktop.org/show_bug.cgi?id=93761
--- Comment #1 from Nicolai H�hnle ---
Hi James, bug reports with attached test cases are awesome :)
I can confirm the problem with latest Mesa and LLVM master and am going to
investigate.
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https://bugs.freedesktop.org/show_bug.cgi?id=93761
Bug ID: 93761
Summary: A conditional discard in a fragment shader causes no
depth writing at all
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Lin