https://bugs.freedesktop.org/show_bug.cgi?id=93360
Michel D�nzer changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #8 from sarnex ---
(In reply to Tobias Droste from comment #7)
> Because bug 92944 was magically fixed I just tested again with everything
> set to high and it looks like this is not crashing anymore. This was with
> LLVM svn trunk an
https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #7 from Tobias Droste ---
Because bug 92944 was magically fixed I just tested again with everything set
to high and it looks like this is not crashing anymore. This was with LLVM svn
trunk and mesa git from 2 days ago.
Though the ima
https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #6 from Nicolai Hähnle ---
Thank you for posting the workaround!
I can confirm that the logs of both of you contain (different) shaders that
crash with standalone llc, making this bug easy to reproduce at least.
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #5 from Tobias Droste ---
(In reply to Tobias Droste from comment #4)
> I found out why the last CS update caused this issue.
> They siwtched all graphic options to "auto" with the last update and for my
> graphics card it figured out
https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #4 from Tobias Droste ---
I found out why the last CS update caused this issue.
They siwtched all graphic options to "auto" with the last update and for my
graphics card it figured out that the highest preference in every setting
shou
https://bugs.freedesktop.org/show_bug.cgi?id=93360
sarnex changed:
What|Removed |Added
CC||commendsarnex at gmail.com
--- Comment #3 from
https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #2 from Tobias Droste ---
Created attachment 120476
--> https://bugs.freedesktop.org/attachment.cgi?id=120476&action=edit
Output of R600_DEBUG=vs,gs,ps
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #1 from Nicolai Hähnle ---
Hi Tobias, thanks for the new report. As with bug #92944, could you please
provide a log with R600_DEBUG=vs,gs,ps? This will show the segfaulting shader
and should allow simple reproduction at least.
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Y
https://bugs.freedesktop.org/show_bug.cgi?id=93360
Tobias Droste changed:
What|Removed |Added
See Also||https://bugs.freedesktop.or
https://bugs.freedesktop.org/show_bug.cgi?id=93360
Bug ID: 93360
Summary: [radeonsi/llvm] Segfault in CS:GO
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priorit
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