[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2016-01-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 Michel D�nzer changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2016-01-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #8 from sarnex --- (In reply to Tobias Droste from comment #7) > Because bug 92944 was magically fixed I just tested again with everything > set to high and it looks like this is not crashing anymore. This was with > LLVM svn trunk an

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2016-01-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #7 from Tobias Droste --- Because bug 92944 was magically fixed I just tested again with everything set to high and it looks like this is not crashing anymore. This was with LLVM svn trunk and mesa git from 2 days ago. Though the ima

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #6 from Nicolai Hähnle --- Thank you for posting the workaround! I can confirm that the logs of both of you contain (different) shaders that crash with standalone llc, making this bug easy to reproduce at least. -- You are receivi

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #5 from Tobias Droste --- (In reply to Tobias Droste from comment #4) > I found out why the last CS update caused this issue. > They siwtched all graphic options to "auto" with the last update and for my > graphics card it figured out

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #4 from Tobias Droste --- I found out why the last CS update caused this issue. They siwtched all graphic options to "auto" with the last update and for my graphics card it figured out that the highest preference in every setting shou

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 sarnex changed: What|Removed |Added CC||commendsarnex at gmail.com --- Comment #3 from

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #2 from Tobias Droste --- Created attachment 120476 --> https://bugs.freedesktop.org/attachment.cgi?id=120476&action=edit Output of R600_DEBUG=vs,gs,ps -- You are receiving this mail because: You are the assignee for the bug.

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 --- Comment #1 from Nicolai Hähnle --- Hi Tobias, thanks for the new report. As with bug #92944, could you please provide a log with R600_DEBUG=vs,gs,ps? This will show the segfaulting shader and should allow simple reproduction at least. -- Y

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 Tobias Droste changed: What|Removed |Added See Also||https://bugs.freedesktop.or

[Bug 93360] [radeonsi/llvm] Segfault in CS:GO

2015-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93360 Bug ID: 93360 Summary: [radeonsi/llvm] Segfault in CS:GO Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priorit