https://bugs.freedesktop.org/show_bug.cgi?id=93352
Michel D�nzer changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #28 from Maxim Sheviakov ---
> and I believe unrelated to the one discussed here
Actually, it is. All the logs and fixes comply with my problem (not only mine,
heh). I think that the problem lies deeper than we think - here's why it i
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #27 from Maxim Sheviakov ---
It actually is there, sorry:
> glsl: assign varying locations to tess shaders when doing SSO
But that doesn't make anything work.
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https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #26 from Maxim Sheviakov ---
(In reply to Ilia Mirkin from comment #25)
> (In reply to Maxim Sheviakov from comment #24)
> > So, the fix isn't present in 11.1.1 ver, for which it was planned (as far as
> > I'm concerned). What's wrong
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #25 from Ilia Mirkin ---
(In reply to Maxim Sheviakov from comment #24)
> So, the fix isn't present in 11.1.1 ver, for which it was planned (as far as
> I'm concerned). What's wrong and when will it be avalible for stable users?
http
https://bugs.freedesktop.org/show_bug.cgi?id=93352
Maxim Sheviakov changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #23 from Nicolai Hähnle ---
>From what I can see, Ilia's fix has made it into 11.0.8, and for the 11.1
series you'll have to wait for 11.1.1.
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--- Comment #22 from Maxim Sheviakov ---
Uhm, sorry for a noobish question, but... When will the fix for this issue be
avalible? I don't fancy using git versions of %package%, so that's pretty
important. Maybe 11.1.1?
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https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #21 from Thomas Rohloff ---
(In reply to Edwin Smith from comment #20)
> My name is Edwin Smith and I work for Feral Interactive who make the Linux
> version of the game.
Hi Edwin. As this bug here is closed it would be great if you
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #20 from Edwin Smith ---
(In reply to Ilia Mirkin from comment #17)
> FWIW, replaying an apitrace I was given privately with the fix I pushed out
> works fine on nouveau, so I think the core issues are solved, we're just
> left with (
https://bugs.freedesktop.org/show_bug.cgi?id=93352
Jürgen Scholz changed:
What|Removed |Added
Resolution|WORKSFORME |FIXED
--- Comment #19 from Jürgen Scho
https://bugs.freedesktop.org/show_bug.cgi?id=93352
Jürgen Scholz changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #17 from Ilia Mirkin ---
FWIW, replaying an apitrace I was given privately with the fix I pushed out
works fine on nouveau, so I think the core issues are solved, we're just left
with (potential) driver issues.
I can't really help yo
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #16 from Thomas Kowaliczek ---
I know how to install mesa debug. But how can I get logs from the game? Because
when I start the game with steam I don't become any log At the moment I
have only lastest mesa stable installed.
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https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #15 from Ilia Mirkin ---
(In reply to Thomas Kowaliczek from comment #14)
> How can i debug the game i want to help to with logs.
With a debug build that includes my fix (e.g. checkout from mesa git), what
problem do you hit?
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https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #14 from Thomas Kowaliczek ---
How can i debug the game i want to help to with logs.
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https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #13 from Ilia Mirkin ---
I've pushed out a fix for the issue that triggers this assertion:
GridAutosport: ../../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:2342:
virtual void glsl_to_tgsi_visitor::visit(ir_dereference_variable*)
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #12 from Jürgen Scholz ---
Thanks for the hint. Using the --enable-debug build does not work. Reverting to
the standard packages from the padoka PPA works, when the command line options
for the game in the steam client is set to "LAN
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #11 from Iaroslav Andrusyak ---
(In reply to Jürgen Scholz from comment #10)
> I just tried this, by using:
> ln -s GRID\ Autosport/ GRIDAutosport
> env
> LD_PRELOAD='/usr/$LIB/libstdc++.so.6:/home/juergen/.steam/SteamApps/common/
>
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #10 from Jürgen Scholz ---
I just tried this, by using:
ln -s GRID\ Autosport/ GRIDAutosport
env
LD_PRELOAD='/usr/$LIB/libstdc++.so.6:/home/juergen/.steam/SteamApps/common/GRIDAutosport/lib/x86_64/libtcmalloc_minimal.so'
{rest of the
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #9 from Vladimir Usikov ---
I have 7950(TAHITI) card and same problem. But i edit fie GridAutosport.sh in
game folder.
#HAS_CATALYST="$(grep fglrx /proc/modules)"
#if [ -n "${HAS_CATALYST}" ]; then
LD_PRELOAD="../lib/x86_64/libtc
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #8 from Jürgen Scholz ---
Created attachment 120475
--> https://bugs.freedesktop.org/attachment.cgi?id=120475&action=edit
Fourth console log of GRID Autosport
Using the log file feature seems to yield complete shader files (exceed
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #7 from Jürgen Scholz ---
Created attachment 120474
--> https://bugs.freedesktop.org/attachment.cgi?id=120474&action=edit
Third console log of GRID Autosport
Well, that was interesting.
I built mesa for amd64 (debuild -b -us -uc
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #6 from Jürgen Scholz ---
Created attachment 120469
--> https://bugs.freedesktop.org/attachment.cgi?id=120469&action=edit
Second console log of GRID Autosport
I am looking into building the mesa package with the debug option. I ha
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #5 from Ilia Mirkin ---
Hmmm... that did not have the desired output. Can you make sure to build mesa
with --enable-debug ? I'm guessing some of the stuff is only output in that
case.
Also, for your next attachment, please use xz -9
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #4 from Jürgen Scholz ---
Created attachment 120468
--> https://bugs.freedesktop.org/attachment.cgi?id=120468&action=edit
Console log of GRID Autosport
This file is the output of a game session which goes from start through the
me
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #3 from Ilia Mirkin ---
The first issue is somewhere with glsl ir -> tgsi translation of a tessellation
evaluation program. The second issue is that the generated TGSI is somehow
problematic (or radeonsi has issues processing it).
It
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #2 from Jürgen Scholz ---
After installing (possibly unnecessary debug symbols and source files):
* aptitude install libgl1-mesa-dri-dev:i386 libgl1-mesa-dri-dbg:i386
libgl1-mesa-dri-dbg xserver-xorg-video-radeon-dbg libgl1-mesa-dev
https://bugs.freedesktop.org/show_bug.cgi?id=93352
--- Comment #1 from Jürgen Scholz ---
I might have gotten a possibly incomplete backtrace:
(gdb)
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7f34937fe700 (LWP 22944)]
0x7f34f7717f75 in translate_src (t=, src
https://bugs.freedesktop.org/show_bug.cgi?id=93352
Bug ID: 93352
Summary: GRID Autosport crashes on start of race
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: n
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