https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #16 from Tapani Pälli ---
(In reply to Luzipher from comment #14)
> @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video of
> the same effects on youtube ( https://www.youtube.com/watch?v=n35hwmN3VmQ )
> that was
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #15 from Luzipher ---
Created attachment 120771
--> https://bugs.freedesktop.org/attachment.cgi?id=120771&action=edit
SSAO set to HDAO (less flickery, too dark)
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--- Comment #14 from Luzipher ---
@Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video of
the same effects on youtube ( https://www.youtube.com/watch?v=n35hwmN3VmQ )
that was made shortly after the release. Also the developer
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #13 from Stepan Bakshaev ---
Please, if it valid bug report and there are other owners of radeonsi video
cards are affected change status to CONFIRMED.
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--- Comment #12 from Tapani Pälli ---
AFAIK this game does not require compute but it does require tessellation. Game
renders much better (correct colors, vertex positions) on i965 than the
attached video but has bunch of random polygons on top
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #11 from Stepan Bakshaev ---
I used page https://www.opengl.org/wiki/Compute_Shader to find out compute
shared api calls in opengl. I searched for glDispatchCompute and
glDispatchComputeIndirectâwith qapitrace. Both were not located
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #10 from Nicolai Hähnle ---
Wait, so if the game requires OpenGL 4.3, why does it even start? Did they mess
up their version checking?
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--- Comment #9 from Stepan Bakshaev ---
apitrace link
https://drive.google.com/file/d/0BytXisVUnJ7QV1VONjloamZ0WWs/view?usp=sharing
mesa updated to 27d5be0b8fafecefc4f0378ca940cea8c0415715
llvm 255314
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--- Comment #8 from Daniel Scharrer ---
FYI, the game requires OpenGL 4.3 [1] (the porters have mentioned compute
shaders specifically [2]), so it *can't* work with radeonsi yet.
[1] See the Linux system requirements on
http://store.steampowere
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--- Comment #7 from Stepan Bakshaev ---
I will try to figure out how and do api trace on saturday.
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--- Comment #6 from Nicolai Hähnle ---
Could one of you record an apitrace of this behavior?
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--- Comment #5 from Marcus ---
I confirm I have the same rendering issue, all rendering OK until the first
gameplay. During first gameplay, the body of the player seems mostly OK but the
environment flashes violently.
Running
Distribution: ubunt
https://bugs.freedesktop.org/show_bug.cgi?id=93144
Stepan Bakshaev changed:
What|Removed |Added
Attachment #120180|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #4 from Stepan Bakshaev ---
Created attachment 120180
--> https://bugs.freedesktop.org/attachment.cgi?id=120180&action=edit
Openning cutscene I guess it is on game engine 2
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--- Comment #3 from Stepan Bakshaev ---
Created attachment 120179
--> https://bugs.freedesktop.org/attachment.cgi?id=120179&action=edit
Openning cutscene I guess it is on game engine
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--- Comment #2 from Stepan Bakshaev ---
I forget to attach important information.
OpenGL renderer string: Gallium 0.4 on AMD CAPE VERDE (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(padoka PPA
https://bugs.freedesktop.org/show_bug.cgi?id=93144
Stepan Bakshaev changed:
What|Removed |Added
Attachment #120177|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #1 from Stepan Bakshaev ---
Created attachment 120178
--> https://bugs.freedesktop.org/attachment.cgi?id=120178&action=edit
Video of gameplay
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https://bugs.freedesktop.org/show_bug.cgi?id=93144
Bug ID: 93144
Summary: [radeonsi] Alien: Isolation bug
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
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