[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91016 GitLab Migration User changed: What|Removed |Added Resolution|--- |MOVED Status|NEEDINF

[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2015-06-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91016 --- Comment #4 from Mark Janes --- I was able to reproduce this bug using the old versions of piglit and mesa piglit: 1f39e07d44f7d78557d69c505168afb8eab913c6 mesa:c2a0600 After updating piglit to the latest revision, the test passes.

[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2015-06-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91016 --- Comment #3 from Chad Versace --- Brian Wilson said: > It fails in the following Mesa commit: > c2a0600 i965: Don't set NirOptions for stages that will use the vec4 > backend [May 2015-ish] Incorrect. The actual Mesa tree that Brian's team

[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2015-06-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91016 --- Comment #2 from Brian Wilson --- This is the version of Piglit that is being used: http://cgit.freedesktop.org/piglit/commit/?id=1f39e07d44f7d78557d69c505168afb8eab913c6 Here is the failing test output: 06/13 08:50:32.209 DEBUG|base_

[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2015-06-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91016 Ian Romanick changed: What|Removed |Added Status|NEW |NEEDINFO --- Comment #1 from Ian Romanick

[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

2015-06-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91016 Kenneth Graunke changed: What|Removed |Added Component|Mesa core |Drivers/Gallium/i915g Assign