https://bugs.freedesktop.org/show_bug.cgi?id=77785
Michel D?nzer changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #27 from smoki ---
(In reply to comment #26)
> Does it look different from radeonsi with any other Mesa driver? E.g.
> Unigine might use the GL_ARB_shadow_ambient extension, which is supported by
> fglrx but not by Mesa.
Swrast is O
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #26 from Michel D?nzer ---
(In reply to comment #25)
> In comparation with fglrx, radeon have blackiness with some lighting
> invilved :).
Does it look different from radeonsi with any other Mesa driver? E.g. Unigine
might use the G
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #25 from smoki ---
Created attachment 99436
--> https://bugs.freedesktop.org/attachment.cgi?id=99436&action=edit
Unigine Sanctuary - fglrx
In comparation with fglrx, radeon have blackiness with some lighting invilved
:).
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https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #24 from smoki ---
Created attachment 99435
--> https://bugs.freedesktop.org/attachment.cgi?id=99435&action=edit
Unigine Sanctuary - radeon
Similar blackiness for today with Unigine Sanctuary.
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https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #23 from smoki ---
(In reply to comment #22)
> You are probably seeing bug 66067 for trine 2.
Yes i saw that bug, sound like unsupportabile from Roland's comment :). I also
saw Grigory's hack, but that is different r600_shader does
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #22 from Alex Deucher ---
(In reply to comment #20)
> Created attachment 99363 [details]
> Trine 2 - radeon
>
>
> One more example of those blackiness, with Trine 2 game. Game is also
> partially black like WoS games, so maybe it i
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #21 from smoki ---
Created attachment 99364
--> https://bugs.freedesktop.org/attachment.cgi?id=99364&action=edit
Trine 2 - fglrx
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--- Comment #20 from smoki ---
Created attachment 99363
--> https://bugs.freedesktop.org/attachment.cgi?id=99363&action=edit
Trine 2 - radeon
One more example of those blackiness, with Trine 2 game. Game is also
partially black like WoS game
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #19 from Michel D?nzer ---
(In reply to comment #14)
> It is XRGB, MESA_FORMAT_B8G8R8X8_UNORM but need to checked it out in real
> situations... a think intel disable support for this "memory saver" format
> in screen, but radeon in c
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #18 from smoki ---
So i disabled it like in this commit, array size undefined and remove it:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=75b7e1df139676f2456fea4d3a57cf0044d8409e
For PTTM and ATH games that does not help, but
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #17 from smoki ---
Actually AirStrike3D is also fixed by not exposing XRGB :). I didn't mention
that game also needs to be running under MESA_EXTENSION_MAX_YEAR=2003 env ;).
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--- Comment #16 from smoki ---
Disabling XRGB it in following files fixes an issue in supertuxkart non FBO
case :)
src/gallium/state_trackers/dri/common/dri_screen.c
src/mesa/drivers/dri/radeon/radeon_screen.c
But this is another problem, uns
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #15 from smoki ---
Not sure how to not effectively not expose that format for radeonsi:
http://lists.freedesktop.org/archives/mesa-dev/2013-January/033029.html
In dri2.c, dri_screen.c, dri_drawable.c... :) ?
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--- Comment #14 from smoki ---
It is XRGB, MESA_FORMAT_B8G8R8X8_UNORM but need to checked it out in real
situations... a think intel disable support for this "memory saver" format in
screen, but radeon in classic and gallium leave it enabled :)
https://bugs.freedesktop.org/show_bug.cgi?id=77785
smoki changed:
What|Removed |Added
Attachment #99217|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #13 from smoki ---
Created attachment 99217
--> https://bugs.freedesktop.org/attachment.cgi?id=99217&action=edit
STK-black
Nah, i found now another blackiness in another game case now when FBO is not
used :D. Maybe this is proble
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #12 from smoki ---
And of course then i came to the that AirStrike3D game case, simple OpenGL 1.2
game i think which does not use any of these but show the same bug :). That
game can i think can work without extensions at all, but it
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #11 from smoki ---
Maybe i need to explain that :). What i am talking there is that PTTM game
supports different reder paths: GL1X, ARB, NV1X, NV2X, R2XX and ARB2.
When you started that game it query for extensions, select the best b
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #10 from Michel D?nzer ---
smoki, your comments on Phoronix don't make much sense I'm afraid.
First of all, there's no such thing as no vertex or pixel shader for a Gallium
driver. The state tracker always provides both shaders to th
https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #9 from Rafael Castillo ---
confirmed on Cape Verde 7770 running the traces
llvm 3.5svn at may 16, mesa git, xorg-1.16
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--- Comment #8 from smoki ---
Don't have a time for this right now, but better this with turn on/off
headlights i think clearly show behavior, hope it is reproducible :).
https://dl.dropboxusercontent.com/u/74553632/pttm_trace2.7z
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--- Comment #7 from smoki ---
I think i see nothing in console... Tried to make short traces of both cases
:).
https://dl.dropboxusercontent.com/u/74553632/traces.zip
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--- Comment #6 from Michel D?nzer ---
Is there anything interesting in the game's terminal output, e.g. related to
shader compile failures?
If not, can you create an apitrace demonstrating the problem?
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https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #5 from smoki ---
Tried 10.0.5 now also have this issue, so all 10.x.x are affected... not sure
how far backwards i can go with kabini, but also maybe it is not regression :).
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--- Comment #4 from smoki ---
Created attachment 97786
--> https://bugs.freedesktop.org/attachment.cgi?id=97786&action=edit
good case (swrast)
Oh, wrong screenshot earlier... forgot to turn on headlights with swrast :).
So this good one with
https://bugs.freedesktop.org/show_bug.cgi?id=77785
smoki changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=77785
--- Comment #3 from smoki ---
Created attachment 97781
--> https://bugs.freedesktop.org/attachment.cgi?id=97781&action=edit
good case (swrast)
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--- Comment #2 from smoki ---
Created attachment 97780
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bad case
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--- Comment #1 from smoki ---
Created attachment 97778
--> https://bugs.freedesktop.org/attachment.cgi?id=97778&action=edit
good case
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smoki changed:
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Attachment #9|text/plain |image/png
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