https://bugs.freedesktop.org/show_bug.cgi?id=75719
Martin Peres changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #15 from Thomas Hellstr?m ---
(In reply to comment #14)
> (In reply to comment #8)
> > So if CPU usage is drastically increased by this commit (or rather this
> > merge), IMHO that points to a bug somewhere else, but triggered by this
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #14 from smoki ---
(In reply to comment #8)
> So if CPU usage is drastically increased by this commit (or rather this
> merge), IMHO that points to a bug somewhere else, but triggered by this
> merge; possibly in radeon / TTM caching
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #13 from smoki ---
Created attachment 95182
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GOOD: 3.14-rc5 and VM_MIXEDMAP
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--- Comment #12 from smoki ---
Created attachment 95181
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BAD: 3.14-rc5 and VM_PFNMAP
(In reply to comment #8)
>
> 2) If you're familiar with oprofile, it would be very helpfu
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #11 from smoki ---
I am not in this but... could it be that videos played with gl are also some
kind of special case which maybe? needs COW thus need MIXEDMAP or something
like that? :)
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--- Comment #10 from smoki ---
One thing to point out which is rather strange to me, but maybe that can help
someone to figured out what is this... GL games rendering and CPU usage in them
are normal and not affected by this bug!!! but ONLY gl
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #9 from smoki ---
(In reply to comment #8)
> could you change all occurencies of VM_PFNMAP in
> ttm_bo_mmap() (ttm_bo_vm.c) to VM_MIXEDMAP and check if that fixes the
> problem you are seeing?
Quick try and yes that helps :). Seems
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #8 from Thomas Hellstr?m ---
There's really nothing in this commit that should affect anything but metadata,
and if anything, CPU usage should've decreased.
So if CPU usage is drastically increased by this commit (or rather this merg
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #7 from smoki ---
So in this case it uses 700 MHz more CPU power, but gives nothing FPS :).
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--- Comment #6 from smoki ---
Created attachment 95051
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With this commit
With this commit:
CPU usage is higher 90% but it have just ~12 FPS :).
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--- Comment #5 from smoki ---
Created attachment 95050
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Before commit
Example from games when video is there: main menu from OpenJK game
https://github.com/JACoders/OpenJK .
https://bugs.freedesktop.org/show_bug.cgi?id=75719
--- Comment #4 from smoki ---
Disable or enable ColorTiling doesn't help it is the same plus 40% CPU usage.
In both cases even it used more CPU for gl video playback it is not smooth
anymore.
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--- Comment #3 from smoki ---
Created attachment 95047
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Xorg.0.log
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--- Comment #2 from smoki ---
Created attachment 95046
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glxinfo
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--- Comment #1 from smoki ---
Created attachment 95043
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dmesg
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