https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #7 from madbiologist ---
This commit to glxinfo looks relevant:
http://cgit.freedesktop.org/mesa/demos/commit/?id=999b6950c644266bb871e79438751bdba2fa2a08
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https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #6 from Ian Romanick ---
(In reply to comment #5)
> OK so I'll close this bug.
> Anyway, Ian, GLX_MESA_query_renderer is still in RFC? There is also no
> implementation in Mesa?
In Mesa 10.0, i965 and i915 (classic) support it. It s
https://bugs.freedesktop.org/show_bug.cgi?id=72575
Benjamin Bellec changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #5 from Benjamin Bellec ---
OK so I'll close this bug.
Anyway, Ian, GLX_MESA_query_renderer is still in RFC? There is also no
implementation in Mesa?
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https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #4 from Ian Romanick ---
Newer games can now use the mechanisms provided by GLX_MESA_query_renderer in
drivers that support that extension.
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https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #3 from Alex Deucher ---
Each game does it differently. There are some vendor specific extensions and
some games have tables based on GL vendor strings.
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https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #2 from Benjamin Bellec ---
How the proprietary driver do?
ETQW seems to try reading /proc/dri/0/umm , what is it?
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https://bugs.freedesktop.org/show_bug.cgi?id=72575
--- Comment #1 from Alex Deucher ---
OpenGL does not provide a standard mechanism for applications to query vram
size.
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