https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #16 from kwahoo2 at wp.pl ---
Vadim, Grigori, thank you. Mainline Mesa works fine now.
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https://bugs.freedesktop.org/show_bug.cgi?id=68503
Grigori Goronzy changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #14 from Fabio Pedretti ---
Since this is a regression can it be allied before 10.0 branching:
http://lists.freedesktop.org/archives/mesa-dev/2013-October/047235.html
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Krzysztof A. Sobiecki changed:
What|Removed |Added
Attachment #84557|text/plain |image/jpeg
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #13 from kwahoo2 at wp.pl ---
Grigori,
I just tested the improved patch on the vanilla Mesa (10.0.0-devel git-c325aa5)
It works fine, no artifacts in SS3.
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Grigori Goronzy changed:
What|Removed |Added
Attachment #85013|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #11 from kwah...@wp.pl ---
I patched after first patch (not master Mesa) and there i no artifacts neither
performance improvement. I didn't change anything in code.
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Vadim Girlin changed:
What|Removed |Added
Attachment #85011|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=68503
Vadim Girlin changed:
What|Removed |Added
Attachment #84573|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #8 from kwah...@wp.pl ---
Unforunately there is no 100% reliable benchmarking mode in Serious Sam, but I
measured first 100 seconds of "Summer in Cairo" map intro:
Without patch:
20:59:33 INF: - benchmark results -
20:59:33 INF:
20
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #7 from Vadim Girlin ---
(In reply to comment #6)
> Sorry for a delay, but I had some problems with multilib compiling. Finally
> compiled Mesa today and the patch works. No more artifacts!
Is there any difference in performance with
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #6 from kwah...@wp.pl ---
Sorry for a delay, but I had some problems with multilib compiling. Finally
compiled Mesa today and the patch works. No more artifacts!
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--- Comment #5 from Vadim Girlin ---
Created attachment 84573
--> https://bugs.freedesktop.org/attachment.cgi?id=84573&action=edit
patch
Does this patch help?
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--- Comment #4 from kwahoo2 at wp.pl ---
Created attachment 84566
--> https://bugs.freedesktop.org/attachment.cgi?id=84566&action=edit
shader no 76 enabled
Seems that shader number 76 is the culprit.
R600_DEBUG=sb R600_SB_DSKIP_START=76 R600_S
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #3 from kwahoo2 at wp.pl ---
Created attachment 84563
--> https://bugs.freedesktop.org/attachment.cgi?id=84563&action=edit
output with R600_DEBUG=sb,ps,vs
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--- Comment #5 from Vadim Girlin ---
Created attachment 84573
--> https://bugs.freedesktop.org/attachment.cgi?id=84573&action=edit
patch
Does this patch help?
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https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #2 from Vadim Girlin ---
Please attach the output with R600_DEBUG=sb,ps,vs.
Could you also record the GL trace that reproduces the issue using apitrace -
http://apitrace.github.io/
You can just upload the trace if it's not too big,
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #1 from kwahoo2 at wp.pl ---
Pics (if you cannot open the atachment):
http://postimg.org/image/rpg5b0oz3/
http://postimg.org/image/h5acgr97n/
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https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #4 from kwah...@wp.pl ---
Created attachment 84566
--> https://bugs.freedesktop.org/attachment.cgi?id=84566&action=edit
shader no 76 enabled
Seems that shader number 76 is the culprit.
R600_DEBUG=sb R600_SB_DSKIP_START=76 R600_SB_D
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #3 from kwah...@wp.pl ---
Created attachment 84563
--> https://bugs.freedesktop.org/attachment.cgi?id=84563&action=edit
output with R600_DEBUG=sb,ps,vs
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https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #2 from Vadim Girlin ---
Please attach the output with R600_DEBUG=sb,ps,vs.
Could you also record the GL trace that reproduces the issue using apitrace -
http://apitrace.github.io/
You can just upload the trace if it's not too big,
https://bugs.freedesktop.org/show_bug.cgi?id=68503
--- Comment #1 from kwah...@wp.pl ---
Pics (if you cannot open the atachment):
http://postimg.org/image/rpg5b0oz3/
http://postimg.org/image/h5acgr97n/
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