[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 GitLab Migration User changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #9 from Thomas Lindroth --- Created attachment 82148 --> https://bugs.freedesktop.org/attachment.cgi?id=82148&action=edit valgrind output https://dl.dropboxusercontent.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2 Maybe you

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #8 from Vadim Girlin --- So far I haven't managed to reproduce the issue with the trace, I tried with 32-bit and 64-bit drivers, with and without sb, also I tried to build mesa with your configure parameters (though I had to adjust th

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #9 from Thomas Lindroth --- Created attachment 82148 --> https://bugs.freedesktop.org/attachment.cgi?id=82148&action=edit valgrind output https://dl.dropboxusercontent.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2 Maybe you

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #8 from Vadim Girlin --- So far I haven't managed to reproduce the issue with the trace, I tried with 32-bit and 64-bit drivers, with and without sb, also I tried to build mesa with your configure parameters (though I had to adjust th

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #7 from Thomas Lindroth --- https://dl.dropboxusercontent.com/s/tv67mgkhsx3g0gk/Sam3.trace.bz2 https://dl.dropboxusercontent.com/s/1ib2y83c1sluboy/Sam3.trim.trace.bz2 Here is the trace and the trimmed version in case someone wants to

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 Mike Lothian changed: What|Removed |Added CC||mike at fireburn.co.uk --- Comment #6 fro

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #7 from Thomas Lindroth --- https://dl.dropboxusercontent.com/s/tv67mgkhsx3g0gk/Sam3.trace.bz2 https://dl.dropboxusercontent.com/s/1ib2y83c1sluboy/Sam3.trim.trace.bz2 Here is the trace and the trimmed version in case someone wants to

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #5 from Vadim Girlin --- (In reply to comment #4) > The full sam3 trace is 231M if you want it. Yes, please upload it somewhere. -- You are receiving this mail because: You are the assignee for the bug. -- next part ---

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 Mike Lothian changed: What|Removed |Added CC||m...@fireburn.co.uk --- Comment #6 from M

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #5 from Vadim Girlin --- (In reply to comment #4) > The full sam3 trace is 231M if you want it. Yes, please upload it somewhere. -- You are receiving this mail because: You are the assignee for the bug.

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #4 from Thomas Lindroth --- I did some more debugging and it looks like memory corruption. I can reproduce the problem with an apitrace dump but when using an --enable-debug build it runs fine. It always segfaults in a call to glDrawR

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #4 from Thomas Lindroth --- I did some more debugging and it looks like memory corruption. I can reproduce the problem with an apitrace dump but when using an --enable-debug build it runs fine. It always segfaults in a call to glDrawR

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #3 from Vadim Girlin --- (In reply to comment #2) > Created attachment 81982 [details] > output with R600_DEBUG=sb,ps,vs > > Steam also use opengl to draw it's UI so some of these shaders comes from it. Steam shaders are not a probl

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #3 from Vadim Girlin --- (In reply to comment #2) > Created attachment 81982 [details] > output with R600_DEBUG=sb,ps,vs > > Steam also use opengl to draw it's UI so some of these shaders comes from it. Steam shaders are not a probl

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #2 from Thomas Lindroth --- Created attachment 81982 --> https://bugs.freedesktop.org/attachment.cgi?id=81982&action=edit output with R600_DEBUG=sb,ps,vs Steam also use opengl to draw it's UI so some of these shaders comes from it.

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #1 from Vadim Girlin --- Please attach the output with "R600_DEBUG=sb,ps,vs". -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #2 from Thomas Lindroth --- Created attachment 81982 --> https://bugs.freedesktop.org/attachment.cgi?id=81982&action=edit output with R600_DEBUG=sb,ps,vs Steam also use opengl to draw it's UI so some of these shaders comes from it.

[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE

2013-07-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=66349 --- Comment #1 from Vadim Girlin --- Please attach the output with "R600_DEBUG=sb,ps,vs". -- You are receiving this mail because: You are the assignee for the bug. ___ dri-devel mailing list dri-devel