https://bugs.freedesktop.org/show_bug.cgi?id=49140
GitLab Migration User changed:
What|Removed |Added
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Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=49140
Andreas Boll changed:
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Attachment #60568|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=49140
Andreas Boll changed:
What|Removed |Added
Attachment #60568|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #6 from Vadim Girlin 2012-05-03 03:16:19 PDT
---
(In reply to comment #5)
> > vec3 p3 = vec3(p.x, p.y, p.z);
> > float t = dot(v, p3);
> > float t2 = gm1*t/v2 - g*p.w;
> > r = vec4( v*t2 + p3, g * (p.w - t));
> >
>
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #5 from Marko 2012-05-02 22:42:10 PDT ---
> vec3 p3 = vec3(p.x, p.y, p.z);
> float t = dot(v, p3);
> float t2 = gm1*t/v2 - g*p.w;
> r = vec4( v*t2 + p3, g * (p.w - t));
>
Vadim, this is really great and much appreci
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #6 from Vadim Girlin 2012-05-03 03:16:19 PDT ---
(In reply to comment #5)
> > vec3 p3 = vec3(p.x, p.y, p.z);
> > float t = dot(v, p3);
> > float t2 = gm1*t/v2 - g*p.w;
> > r = vec4( v*t2 + p3, g * (p.w - t));
> >
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #5 from Marko 2012-05-02 22:42:10 PDT ---
> vec3 p3 = vec3(p.x, p.y, p.z);
> float t = dot(v, p3);
> float t2 = gm1*t/v2 - g*p.w;
> r = vec4( v*t2 + p3, g * (p.w - t));
>
Vadim, this is really great and much appreci
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #4 from Vadim 2012-04-26 17:38:49 PDT ---
Created attachment 60642
--> https://bugs.freedesktop.org/attachment.cgi?id=60642
lorentzTransform function
It seems you could replace the following lines in the lorentzTransform
function:
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #4 from Vadim 2012-04-26 17:38:49 PDT ---
Created attachment 60642
--> https://bugs.freedesktop.org/attachment.cgi?id=60642
lorentzTransform function
It seems you could replace the following lines in the lorentzTransform
function:
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #3 from Vadim 2012-04-26 03:43:45 PDT ---
(In reply to comment #2)
> Any suggestions on how to accomplish that? I tried turning my code around and
> around, but so far with no success. What should help with the register count?
>
> On
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #2 from Marko 2012-04-26 00:27:46 PDT ---
Any suggestions on how to accomplish that? I tried turning my code around and
around, but so far with no success. What should help with the register count?
On the other hand, why is the regis
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #3 from Vadim 2012-04-26 03:43:45 PDT ---
(In reply to comment #2)
> Any suggestions on how to accomplish that? I tried turning my code around and
> around, but so far with no success. What should help with the register count?
>
> On
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #2 from Marko 2012-04-26 00:27:46 PDT ---
Any suggestions on how to accomplish that? I tried turning my code around and
around, but so far with no success. What should help with the register count?
On the other hand, why is the regis
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #1 from Vadim 2012-04-25 16:06:28 PDT ---
Probably register limit. Shader uses 5 inputs + 8 outputs + 112 temps = 125
registers. I think it should work if you could make it less than 120.
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https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #1 from Vadim 2012-04-25 16:06:28 PDT ---
Probably register limit. Shader uses 5 inputs + 8 outputs + 112 temps = 125
registers. I think it should work if you could make it less than 120.
--
Configure bugmail: https://bugs.freedeskt
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