https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #13 from Tobias Jakobi 2011-06-23 02:47:10
PDT ---
I presume this was fixed by:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=04554c7d3a3b28e8103e50ed54f1ac57c6c11017
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #13 from Tobias Jakobi 2011-06-23 02:47:10
PDT ---
I presume this was fixed by:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=04554c7d3a3b28e8103e50ed54f1ac57c6c11017
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
Brian Paterni changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=35051
Brian Paterni changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #11 from Brian Paterni 2011-05-16 09:15:04 PDT
---
Thanks for the confirmation there.
I did end up running Steam/CS: Source through zach rusin's apitrace tool,
getting the following trace:
http://uploading.com/files/1213aed2/css.gl
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #11 from Brian Paterni 2011-05-16 09:15:04
PDT ---
Thanks for the confirmation there.
I did end up running Steam/CS: Source through zach rusin's apitrace tool,
getting the following trace:
http://uploading.com/files/1213aed2/css.gl
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #10 from Tobias Jakobi 2011-05-16 05:54:40
PDT ---
I'm pretty sure you're seeing the common GPU reset problems when using the HL2
engine DX9 renderpath. So yes, that's the bug #36421 you already mentioned.
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #10 from Tobias Jakobi 2011-05-16 05:54:40
PDT ---
I'm pretty sure you're seeing the common GPU reset problems when using the HL2
engine DX9 renderpath. So yes, that's the bug #36421 you already mentioned.
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #9 from Brian Paterni 2011-05-15 14:13:49 PDT
---
Created an attachment (id=46749)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46749)
css kernel backtraces
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #9 from Brian Paterni 2011-05-15 14:13:49
PDT ---
Created an attachment (id=46749)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46749)
css kernel backtraces
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--- Comment #8 from Brian Paterni 2011-05-15 14:10:45 PDT
---
Update: CS: Source now successfully boots up to the menu! However I'm unsure
whether this is due to fix in mesa, wine, or libc6.
Though now if I attempt to start and load a game from
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #8 from Brian Paterni 2011-05-15 14:10:45
PDT ---
Update: CS: Source now successfully boots up to the menu! However I'm unsure
whether this is due to fix in mesa, wine, or libc6.
Though now if I attempt to start and load a game from
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #7 from Brian Paterni 2011-03-11 17:59:30 PST
---
(In reply to comment #1)
> The "Inconsistency detected by ld.so: ..." line in
> the log looks suspicious, although it's unclear to me if it's related to the
> cause of the crash.
I w
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #7 from Brian Paterni 2011-03-11 17:59:30
PST ---
(In reply to comment #1)
> The "Inconsistency detected by ld.so: ..." line in
> the log looks suspicious, although it's unclear to me if it's related to the
> cause of the crash.
I w
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #6 from Tobias Jakobi 2011-03-10 00:37:09 PST
---
Radeon HD 4770 [RV740] with the latest d-r-t
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--- Comment #6 from Tobias Jakobi 2011-03-10 00:37:09
PST ---
Radeon HD 4770 [RV740] with the latest d-r-t
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https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #5 from Henri Verbeet 2011-03-09 13:20:36 PST
---
(In reply to comment #4)
> Yes, I was hitting the GameOverlayRenderer bug. However after hotfixing this,
> dxlevel 81 is still the farthest I can go. All DX9 render paths either cause
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #5 from Henri Verbeet 2011-03-09 13:20:36
PST ---
(In reply to comment #4)
> Yes, I was hitting the GameOverlayRenderer bug. However after hotfixing this,
> dxlevel 81 is still the farthest I can go. All DX9 render paths either cause
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #4 from Tobias Jakobi 2011-03-09 01:56:45 PST
---
Yes, I was hitting the GameOverlayRenderer bug. However after hotfixing this,
dxlevel 81 is still the farthest I can go. All DX9 render paths either cause
GPu resets or crash the kern
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #4 from Tobias Jakobi 2011-03-09 01:56:45
PST ---
Yes, I was hitting the GameOverlayRenderer bug. However after hotfixing this,
dxlevel 81 is still the farthest I can go. All DX9 render paths either cause
GPu resets or crash the kern
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #3 from Henri Verbeet 2011-03-08 12:56:10 PST
---
(In reply to comment #2)
> @Henri: Does starting a new game in HL2 work for you? Maybe also with forcing
> dxlevel 8.
It does, though I haven't tried with dxlevel 8. If you're running
https://bugs.freedesktop.org/show_bug.cgi?id=35051
--- Comment #3 from Henri Verbeet 2011-03-08 12:56:10
PST ---
(In reply to comment #2)
> @Henri: Does starting a new game in HL2 work for you? Maybe also with forcing
> dxlevel 8.
It does, though I haven't tried with dxlevel 8. If you're running
https://bugs.freedesktop.org/show_bug.cgi?id=35051
Jerome Glisse changed:
What|Removed |Added
Summary|[r600g, Wine, Counter |[RADEON:KMS:R600G] wine
https://bugs.freedesktop.org/show_bug.cgi?id=35051
Jerome Glisse changed:
What|Removed |Added
Summary|[r600g, Wine, Counter |[RADEON:KMS:R600G] wine
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