https://bugs.freedesktop.org/show_bug.cgi?id=34843
Christian König changed:
What|Removed |Added
Status|RESOLVED|CLOSED
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--- Comment #18 from Christian König 2011-03-06
14:40:06 PST ---
Thanks again, patch pushed.
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Christian K?nig changed:
What|Removed |Added
Status|RESOLVED|CLOSED
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--- Comment #18 from Christian K?nig 2011-03-06
14:40:06 PST ---
Thanks again, patch pushed.
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--- Comment #17 from Rafael Monica 2011-03-06 13:33:58 PST
---
Created an attachment (id=44182)
View: https://bugs.freedesktop.org/attachment.cgi?id=44182
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44182
Use long long li
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #17 from Rafael Monica 2011-03-06 13:33:58
PST ---
Created an attachment (id=44182)
View: https://bugs.freedesktop.org/attachment.cgi?id=44182
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44182
Use long long li
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #16 from Christian König 2011-03-05
05:11:02 PST ---
Yes, I finally figured out what was going wrong here. The alignment of the
vertex fetch instructions weren't included in the shader size calculation.
Thanks for the help,
Christia
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #16 from Christian K?nig 2011-03-05
05:11:02 PST ---
Yes, I finally figured out what was going wrong here. The alignment of the
vertex fetch instructions weren't included in the shader size calculation.
Thanks for the help,
Christia
https://bugs.freedesktop.org/show_bug.cgi?id=34843
Rafael Monica changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=34843
Rafael Monica changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=34843
Christian König changed:
What|Removed |Added
Attachment #44128|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=34843
Christian K?nig changed:
What|Removed |Added
Attachment #44128|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #13 from Christian König 2011-03-04
07:03:20 PST ---
Created an attachment (id=44128)
View: https://bugs.freedesktop.org/attachment.cgi?id=44128
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44128
Possible fix
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #13 from Christian K?nig 2011-03-04
07:03:20 PST ---
Created an attachment (id=44128)
View: https://bugs.freedesktop.org/attachment.cgi?id=44128
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44128
Possible fix
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #12 from Rafael Monica 2011-03-02 16:33:50 PST
---
Created an attachment (id=44042)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44042)
shader output from texrect-many (latest)
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--- Comment #11 from Rafael Monica 2011-03-02 16:33:12 PST
---
Created an attachment (id=44041)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44041)
shader output from glsl-routing (latest)
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--- Comment #12 from Rafael Monica 2011-03-02 16:33:50
PST ---
Created an attachment (id=44042)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44042)
shader output from texrect-many (latest)
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--- Comment #11 from Rafael Monica 2011-03-02 16:33:12
PST ---
Created an attachment (id=44041)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44041)
shader output from glsl-routing (latest)
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--- Comment #10 from Rafael Monica 2011-03-02 16:31:23 PST
---
Hi, still not fixed with that commit. I'll attach the new shader output
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--- Comment #10 from Rafael Monica 2011-03-02 16:31:23
PST ---
Hi, still not fixed with that commit. I'll attach the new shader output
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Christian König changed:
What|Removed |Added
Status|NEW |ASSIGNED
--- Comment #9 from Christian
https://bugs.freedesktop.org/show_bug.cgi?id=34843
Christian K?nig changed:
What|Removed |Added
Status|NEW |ASSIGNED
--- Comment #9 from Christian
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--- Comment #8 from Rafael Monica 2011-03-02 15:05:49 PST
---
Created an attachment (id=44038)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44038)
shader output from texrect-many piglit test (before offending commit)
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--- Comment #8 from Rafael Monica 2011-03-02 15:05:49
PST ---
Created an attachment (id=44038)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44038)
shader output from texrect-many piglit test (before offending commit)
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--- Comment #7 from Rafael Monica 2011-03-02 15:05:00 PST
---
Created an attachment (id=44037)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44037)
shader output from glsl-routing piglit test (before offending commit)
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--- Comment #7 from Rafael Monica 2011-03-02 15:05:00
PST ---
Created an attachment (id=44037)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44037)
shader output from glsl-routing piglit test (before offending commit)
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--- Comment #6 from Christian König 2011-03-02
13:59:36 PST ---
Created an attachment (id=44035)
View: https://bugs.freedesktop.org/attachment.cgi?id=44035
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44035
Patch to dump t
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #6 from Christian K?nig 2011-03-02
13:59:36 PST ---
Created an attachment (id=44035)
View: https://bugs.freedesktop.org/attachment.cgi?id=44035
Review: https://bugs.freedesktop.org/review?bug=34843&attachment=44035
Patch to dump t
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #5 from Rafael Monica 2011-03-01 17:26:51 PST
---
Created an attachment (id=43994)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43994)
shader output from texrect-many piglit test
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--- Comment #5 from Rafael Monica 2011-03-01 17:26:51
PST ---
Created an attachment (id=43994)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43994)
shader output from texrect-many piglit test
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--- Comment #4 from Rafael Monica 2011-03-01 17:25:33 PST
---
Created an attachment (id=43993)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43993)
shader output from glsl-routing piglit test
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--- Comment #4 from Rafael Monica 2011-03-01 17:25:33
PST ---
Created an attachment (id=43993)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43993)
shader output from glsl-routing piglit test
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--- Comment #3 from Christian König 2011-03-01
15:03:11 PST ---
I don't have an evergreen card at hand to reproduce the problem.
So please run the following command:
R600_DUMP_SHADERS=1 shaders/glsl-routing 2> shaders.out
and attach the gener
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #3 from Christian K?nig 2011-03-01
15:03:11 PST ---
I don't have an evergreen card at hand to reproduce the problem.
So please run the following command:
R600_DUMP_SHADERS=1 shaders/glsl-routing 2> shaders.out
and attach the gener
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #2 from Rafael Monica 2011-02-28 16:20:33 PST
---
With that commit general/draw-instanced now passes clean on Evergreen.
general/draw-instanced-divisor fails with some other errors:
draw-instanced: instance 0 failed to draw correct
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #2 from Rafael Monica 2011-02-28 16:20:33
PST ---
With that commit general/draw-instanced now passes clean on Evergreen.
general/draw-instanced-divisor fails with some other errors:
draw-instanced: instance 0 failed to draw correct
https://bugs.freedesktop.org/show_bug.cgi?id=34843
--- Comment #1 from Alex Deucher 2011-02-28 14:23:25 PST ---
Can you test with:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5f44fab5a6ba99c287da8d01fa584763bff2565b
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--- Comment #1 from Alex Deucher 2011-02-28 14:23:25 PST
---
Can you test with:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5f44fab5a6ba99c287da8d01fa584763bff2565b
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