https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #7 from Álmos 2010-12-14 14:51:12 PST ---
I revoke my last comment, as I successfully convinced vdrift2010 to use a
surface format other than RGBA16F, and then it starts up, but hits this DDX
problem and a too many ALU instructions pr
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #7 from ?lmos 2010-12-14 14:51:12 PST ---
I revoke my last comment, as I successfully convinced vdrift2010 to use a
surface format other than RGBA16F, and then it starts up, but hits this DDX
problem and a too many ALU instructions pr
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #6 from Álmos 2010-12-11 11:23:36 PST ---
I don't think it's necessary to contact them: in this year's release there is a
completely different set of shaders, and all compile fine. At least in theory,
because the game doesn't start up
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #6 from ?lmos 2010-12-11 11:23:36 PST ---
I don't think it's necessary to contact them: in this year's release there is a
completely different set of shaders, and all compile fine. At least in theory,
because the game doesn't start up
https://bugs.freedesktop.org/show_bug.cgi?id=32271
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=32271
Marek Ol??k changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #4 from Marek Olšák 2010-12-11 01:59:58 PST ---
(In reply to comment #3)
> (In reply to comment #2)
> > I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
> > shader that outputs (0,0,0,1).
>
> The lowering
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #4 from Marek Ol??k 2010-12-11 01:59:58 PST
---
(In reply to comment #3)
> (In reply to comment #2)
> > I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
> > shader that outputs (0,0,0,1).
>
> The lowering
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #3 from Ian Romanick 2010-12-10 13:42:47 PST
---
(In reply to comment #2)
> I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
> shader that outputs (0,0,0,1).
The lowering pass I was referring to would hap
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #3 from Ian Romanick 2010-12-10 13:42:47
PST ---
(In reply to comment #2)
> I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
> shader that outputs (0,0,0,1).
The lowering pass I was referring to would hap
https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #2 from Marek Olšák 2010-12-09 14:45:57 PST ---
I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
shader that outputs (0,0,0,1).
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https://bugs.freedesktop.org/show_bug.cgi?id=32271
--- Comment #2 from Marek Ol??k 2010-12-09 14:45:57 PST
---
I wonder if lowering DDX/DDY to SFL makes any difference compared to using a
shader that outputs (0,0,0,1).
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https://bugs.freedesktop.org/show_bug.cgi?id=32271
Ian Romanick changed:
What|Removed |Added
Platform|Other |All
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=32271
Ian Romanick changed:
What|Removed |Added
Platform|Other |All
CC|
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