https://bugs.freedesktop.org/show_bug.cgi?id=31667
romulasry at gmail.com changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXE
https://bugs.freedesktop.org/show_bug.cgi?id=31667
romula...@gmail.com changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=31667
Jerome Glisse changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=31667
Jerome Glisse changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #24 from Török Edwin 2011-02-07 09:13:24 PST
---
(In reply to comment #23)
> Appears the patch is merged in... I can disable shadows in the game and it
> looks really great...
Confirmed, latest Mesa from git works just fine.
Many
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #24 from T?r?k Edwin 2011-02-07 09:13:24
PST ---
(In reply to comment #23)
> Appears the patch is merged in... I can disable shadows in the game and it
> looks really great...
Confirmed, latest Mesa from git works just fine.
Many
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #23 from Kevin DeKorte 2011-02-07 08:48:40 PST
---
Appears the patch is merged in... I can disable shadows in the game and it
looks really great... should I open a new bug on the shadows, or should we
continue the issue here?
--
Co
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--- Comment #23 from Kevin DeKorte 2011-02-07 08:48:40
PST ---
Appears the patch is merged in... I can disable shadows in the game and it
looks really great... should I open a new bug on the shadows, or should we
continue the issue here?
--
Co
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #22 from Kevin DeKorte 2011-02-06 12:59:02 PST
---
Henri,
Yes that patch does seem to help alot...
After that patch the only thing broken is shadows.
Please apply the relative_addressing or similar patch.
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--- Comment #22 from Kevin DeKorte 2011-02-06 12:59:02
PST ---
Henri,
Yes that patch does seem to help alot...
After that patch the only thing broken is shadows.
Please apply the relative_addressing or similar patch.
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--- Comment #21 from Henri Verbeet 2011-02-06 07:26:27 PST
---
Created an attachment (id=42992)
View: https://bugs.freedesktop.org/attachment.cgi?id=42992
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=42992
r600g_relative_a
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #21 from Henri Verbeet 2011-02-06 07:26:27
PST ---
Created an attachment (id=42992)
View: https://bugs.freedesktop.org/attachment.cgi?id=42992
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=42992
r600g_relative_a
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #20 from Kevin DeKorte 2011-01-16 13:53:41 PST
---
The crashing problems seem to be solved and I talked to Christian about this.
It appears that relative shader addressing of constants still need to be fixed.
Anyway, git of r600g is
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #20 from Kevin DeKorte 2011-01-16 13:53:41
PST ---
The crashing problems seem to be solved and I talked to Christian about this.
It appears that relative shader addressing of constants still need to be fixed.
Anyway, git of r600g is
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #19 from Kevin DeKorte 2011-01-07 06:33:12 PST
---
with mesa git db61b9ce39bccc43140357652ceb78baaf2aea44 Savage2 now crashes
immediately. Believe it did not crash with
e31defc825ee94f1d1092e277954abad7097c552
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--- Comment #19 from Kevin DeKorte 2011-01-07 06:33:12
PST ---
with mesa git db61b9ce39bccc43140357652ceb78baaf2aea44 Savage2 now crashes
immediately. Believe it did not crash with
e31defc825ee94f1d1092e277954abad7097c552
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--- Comment #18 from Henri Verbeet 2011-01-05 00:46:19 PST
---
Well, there are at least two things that are broken in current r600g. The first
one is using constant buffer indices > 63, and the patch you tried should help
there. The other thing
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--- Comment #18 from Henri Verbeet 2011-01-05 00:46:19
PST ---
Well, there are at least two things that are broken in current r600g. The first
one is using constant buffer indices > 63, and the patch you tried should help
there. The other thing
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--- Comment #17 from Kevin DeKorte 2011-01-04 15:43:13 PST
---
Created an attachment (id=41655)
View: https://bugs.freedesktop.org/attachment.cgi?id=41655
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=41655
Patch that impro
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #17 from Kevin DeKorte 2011-01-04 15:43:13
PST ---
Created an attachment (id=41655)
View: https://bugs.freedesktop.org/attachment.cgi?id=41655
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=41655
Patch that impro
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #16 from Kevin DeKorte 2011-01-04 15:42:34 PST
---
I'm going to attach the patch here, just so it doesn't get lost.
It also appears as if the suit of armor is rotated clockwise on the Z? axis 90
degrees. I believe you should almost
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #16 from Kevin DeKorte 2011-01-04 15:42:34
PST ---
I'm going to attach the patch here, just so it doesn't get lost.
It also appears as if the suit of armor is rotated clockwise on the Z? axis 90
degrees. I believe you should almost
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #15 from Kevin DeKorte 2011-01-04 14:53:58 PST
---
Created an attachment (id=41652)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41652)
Savage2 with that patch at http://paste.pocoo.org/raw/314893/ applied
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--- Comment #15 from Kevin DeKorte 2011-01-04 14:53:58
PST ---
Created an attachment (id=41652)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41652)
Savage2 with that patch at http://paste.pocoo.org/raw/314893/ applied
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--- Comment #14 from Kevin DeKorte 2011-01-04 14:53:14 PST
---
http://paste.pocoo.org/raw/314893/ seems to help, makes more of the character
visible, but head of character is still missing...
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--- Comment #14 from Kevin DeKorte 2011-01-04 14:53:14
PST ---
http://paste.pocoo.org/raw/314893/ seems to help, makes more of the character
visible, but head of character is still missing...
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--- Comment #13 from Kevin DeKorte 2010-12-08 13:43:23 PST
---
When I put Savage2 in the Low resolution mode, I get a lot of funky red
triangles on the main screen (where the big red demon should be). Made me
wonder if the coordinates or normals
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #13 from Kevin DeKorte 2010-12-08 13:43:23
PST ---
When I put Savage2 in the Low resolution mode, I get a lot of funky red
triangles on the main screen (where the big red demon should be). Made me
wonder if the coordinates or normals
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #12 from Tilman Sauerbeck 2010-12-08
13:26:03 PST ---
I wonder if bug 31771 might be the same problem as this one (on r600g at
least).
Maybe comparing shader dumps for sauerbraten to these ones might give a
clue...?
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--- Comment #12 from Tilman Sauerbeck 2010-12-08
13:26:03 PST ---
I wonder if bug 31771 might be the same problem as this one (on r600g at
least).
Maybe comparing shader dumps for sauerbraten to these ones might give a
clue...?
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--- Comment #11 from Török Edwin 2010-12-07 03:35:08 PST
---
Created an attachment (id=40867)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40867)
vert_frag.log
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--- Comment #10 from Török Edwin 2010-12-07 03:34:49 PST
---
Also as soon as you start the game, the character on the menu screen is missing
too with r600g (softpipe and llvmpipe is fine).
Attached is the FRAG and VERT dumps (I uncommented the t
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #11 from T?r?k Edwin 2010-12-07 03:35:08
PST ---
Created an attachment (id=40867)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40867)
vert_frag.log
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--- Comment #10 from T?r?k Edwin 2010-12-07 03:34:49
PST ---
Also as soon as you start the game, the character on the menu screen is missing
too with r600g (softpipe and llvmpipe is fine).
Attached is the FRAG and VERT dumps (I uncommented the t
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #9 from Kevin DeKorte 2010-12-06 07:55:16 PST
---
Testing r600g from mesa git as of Dec 5, 2010 the menus look good, but the
characters are still invisible on the main game screen and in the tutorial.
I'm using kernel 2.6.36.1 and l
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #9 from Kevin DeKorte 2010-12-06 07:55:16
PST ---
Testing r600g from mesa git as of Dec 5, 2010 the menus look good, but the
characters are still invisible on the main game screen and in the tutorial.
I'm using kernel 2.6.36.1 and l
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--- Comment #8 from Alex Deucher 2010-11-19 12:09:21 PST ---
this is probably a dupe of bug 31613.
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--- Comment #8 from Alex Deucher 2010-11-19 12:09:21 PST
---
this is probably a dupe of bug 31613.
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--- Comment #7 from Török Edwin 2010-11-18 10:28:10 PST
---
The missing character is a similar symptom to that of this bug for r300g which
got fixed:
http://bugs.freedesktop.org/show_bug.cgi?id=28517
Do you need the RADEON_DEBUG=vp logs (or som
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #7 from T?r?k Edwin 2010-11-18 10:28:10
PST ---
The missing character is a similar symptom to that of this bug for r300g which
got fixed:
http://bugs.freedesktop.org/show_bug.cgi?id=28517
Do you need the RADEON_DEBUG=vp logs (or som
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #6 from Török Edwin 2010-11-18 03:04:04 PST
---
On mesa commit 185d862cd8cd0a56dd86daa01d9c692ff4abfb54 right now, and the
horizontal black lines problem is fixed on r600g, the transparent character
problem stays though.
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--- Comment #6 from T?r?k Edwin 2010-11-18 03:04:04
PST ---
On mesa commit 185d862cd8cd0a56dd86daa01d9c692ff4abfb54 right now, and the
horizontal black lines problem is fixed on r600g, the transparent character
problem stays though.
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--- Comment #5 from Török Edwin 2010-11-16 09:22:37 PST
---
To reproduce bug:
1. Install Savage2
2. LIBGL_DRIVERS_PATH=$HOME/mesa/lib/gallium ./savage2.bin
3. Press "Practice" (that way you can play locally, and don't have to join
multiplayer se
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #4 from Török Edwin 2010-11-16 09:20:46 PST
---
Created an attachment (id=40315)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40315)
llvmpipe_ok.jpg
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--- Comment #5 from T?r?k Edwin 2010-11-16 09:22:37
PST ---
To reproduce bug:
1. Install Savage2
2. LIBGL_DRIVERS_PATH=$HOME/mesa/lib/gallium ./savage2.bin
3. Press "Practice" (that way you can play locally, and don't have to join
multiplayer se
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #3 from Török Edwin 2010-11-16 09:20:32 PST
---
Created an attachment (id=40314)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40314)
r600c_menu_good.jpg
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--- Comment #2 from Török Edwin 2010-11-16 09:20:16 PST
---
Created an attachment (id=40313)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40313)
r600c_bad_partblack.jpg
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--- Comment #1 from Török Edwin 2010-11-16 09:19:58 PST
---
Created an attachment (id=40312)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40312)
r600g_bad_menu_lines.jpg
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--- Comment #4 from T?r?k Edwin 2010-11-16 09:20:46
PST ---
Created an attachment (id=40315)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40315)
llvmpipe_ok.jpg
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--- Comment #3 from T?r?k Edwin 2010-11-16 09:20:32
PST ---
Created an attachment (id=40314)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40314)
r600c_menu_good.jpg
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--- Comment #2 from T?r?k Edwin 2010-11-16 09:20:16
PST ---
Created an attachment (id=40313)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40313)
r600c_bad_partblack.jpg
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--- Comment #1 from T?r?k Edwin 2010-11-16 09:19:58
PST ---
Created an attachment (id=40312)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40312)
r600g_bad_menu_lines.jpg
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