https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #6 from Ian Romanick 2010-08-07 16:20:53 PDT
---
(In reply to comment #4)
> We were thinking about failing to compile a GLSL shader, which, I guess,
> should
> be ok from the specification point of view, but I doubt any application
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #6 from Ian Romanick 2010-08-07 16:20:53
PDT ---
(In reply to comment #4)
> We were thinking about failing to compile a GLSL shader, which, I guess,
> should
> be ok from the specification point of view, but I doubt any application
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #5 from Marek Olšák 2010-08-07 13:54:47 PDT ---
Well, applications of course check whether a shader has been compiled
successfully, but I really doubt it has a replacement shader which is good
enough so that it does not distract a use
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #5 from Marek Ol??k 2010-08-07 13:54:47 PDT
---
Well, applications of course check whether a shader has been compiled
successfully, but I really doubt it has a replacement shader which is good
enough so that it does not distract a us
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #4 from Marek Olšák 2010-08-07 13:49:59 PDT ---
We have a shader which outputs (0,0,0,1) when there is an unsupported
instruction. I guess it won't make any difference if we fake the instruction
like you said, compared to what we have
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #4 from Marek Ol??k 2010-08-07 13:49:59 PDT
---
We have a shader which outputs (0,0,0,1) when there is an unsupported
instruction. I guess it won't make any difference if we fake the instruction
like you said, compared to what we hav
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #3 from Ian Romanick 2010-08-07 12:19:01 PDT
---
i915 is going to have the same problem when we enable GLSL there. Our plan is
to emit a warning in the shader log and have DDX and DDY always return 0.
We've also discussed having a
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #3 from Ian Romanick 2010-08-07 12:19:01
PDT ---
i915 is going to have the same problem when we enable GLSL there. Our plan is
to emit a warning in the shader log and have DDX and DDY always return 0.
We've also discussed having a
https://bugs.freedesktop.org/show_bug.cgi?id=29439
Alex Deucher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29439
Alex Deucher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #1 from Priit Laes (irc: plaes) 2010-08-07
09:40:58 PDT ---
Created an attachment (id=37673)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37673)
glxinfo.log
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Ga
https://bugs.freedesktop.org/show_bug.cgi?id=29439
--- Comment #1 from Priit Laes (irc: plaes) 2010-08-07
09:40:58 PDT ---
Created an attachment (id=37673)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37673)
glxinfo.log
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Ga
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