On Fri, Jan 24, 2020 at 09:47:44PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> In other words, this presumes the shaders submitted for compilation by dirt
> rally engine are different each time the game is run ???
It may be related to the brand new
mesa/src/gallium/auxiliary/util/u_live_
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #45 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Fri, Jan 24, 2020 at 09:47:44PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> In other words, this presumes the shaders submitted for compilation by dirt
> rally engin
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #44 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Fri, Jan 24, 2020 at 09:24:57PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://bugzilla.kernel.org/show_bug.cgi?id=206231
>
> --- Comment #43 from Alex Deucher
On Fri, Jan 24, 2020 at 09:24:57PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://bugzilla.kernel.org/show_bug.cgi?id=206231
>
> --- Comment #43 from Alex Deucher (alexdeuc...@gmail.com) ---
> The first time you run the game the shaders are not cached and you may see
> large compile
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #43 from Alex Deucher (alexdeuc...@gmail.com) ---
The first time you run the game the shaders are not cached and you may see
large compile times. The next time you run the game the shaders are cached and
you avoid the compiling delays
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #42 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
WOW: I did reproduce with dirt rally. I could not see it because the game must
not be restarted to "uncripple" the renderer. I used the number or rendered
frames
and I go from
WOW: I did reproduce with dirt rally. I could not see it because the game must
not be restarted to "uncripple" the renderer. I used the number or rendered
frames
and I go from an horrible 3000-5000 frames to a wooping 11000 frames, not to
mention
the game is now ~playable to max/ultra settings. I
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #41 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
The core version of Dead or Alive 5 is free :
https://store.steampowered.com/app/311730/DEAD_OR_ALIVE_5_Last_Round_Core_Fighters/
The game works well, but as I report
Yep. this looks like a real critical software and/or hardware bug. Like the one
you did show it the tomb raider vid.
If you could reproduce with a free game, that would be better for the amd devs.
I'll fool around a bit more with dirt rally (don't forget to restart the game
each time
you change
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #40 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Yep. this looks like a real critical software and/or hardware bug. Like the one
you did show it the tomb raider vid.
If you could reproduce with a free game, that would be bet
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #39 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
I did different tests and there is a real bug.
With Dirt Rally in ultra, if I use 8mxsaa, I have miserable performance. If I
set 0mxsaa in game, the performance is +
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #38 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Thu, Jan 23, 2020 at 10:05:26PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> --- Comment #36 from Jacques Belosoukinski (kentos...@whiteninjastudio.com)
> ---
> No, I
On Thu, Jan 23, 2020 at 10:05:26PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> --- Comment #36 from Jacques Belosoukinski (kentos...@whiteninjastudio.com)
> ---
> No, I do not have Windows on this computer. There are several benchmark
> results
> available, moreover I noticed that Mesa h
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #37 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Mesa 20 was installed :
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon HD 7900 Series (TAHITI, DRM 3.35.0,
5.4.13-amd64, LLVM 9.0.1)
OpenGL core profi
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #36 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
No, I do not have Windows on this computer. There are several benchmark results
available, moreover I noticed that Mesa has much lower performance compared to
DirectX
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #35 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Thu, Jan 23, 2020 at 09:21:05PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://bugzilla.kernel.org/show_bug.cgi?id=206231
>
> --- Comment #34 from Jacques Belo
On Thu, Jan 23, 2020 at 09:21:05PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://bugzilla.kernel.org/show_bug.cgi?id=206231
>
> --- Comment #34 from Jacques Belosoukinski (kentos...@whiteninjastudio.com)
> ---
> > > Windows version which should run at an average of 70fps during the
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #34 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
(In reply to Sylvain BERTRAND from comment #32)
> > Is there a reason to have such poor performance with Dirt Rally compared to
> > the
> > Windows version which shoul
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #33 from Alex Deucher (alexdeuc...@gmail.com) ---
Windows has a much bigger team supporting it and optimizing for specific games.
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--- Comment #32 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
> Is there a reason to have such poor performance with Dirt Rally compared to
> the
> Windows version which should run at an average of 70fps during the benchmark?
> I
> notice
> Is there a reason to have such poor performance with Dirt Rally compared to
> the
> Windows version which should run at an average of 70fps during the benchmark?
> I
> noticed that the GPU load was low on the benchmark unlike other circuits where
> the GPU load is 100%.
Ok. What settings did y
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #31 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Is there a reason to have such poor performance with Dirt Rally compared to the
Windows version which should run at an average of 70fps during the benchmark? I
noticed
This is consistent with what I have.
I did a clean benchmark run, but this time everything to low/off, but still
1920x1080:
avg fps ~250fps
min fps ~200fps
max fps ~350fps
Still getting gpu vm faults in dmesg.
I run everything git and amd-staging-drm-next no older than 1 week.
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https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #30 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
This is consistent with what I have.
I did a clean benchmark run, but this time everything to low/off, but still
1920x1080:
avg fps ~250fps
min fps ~200fps
max fps ~350fps
St
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #29 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Indeed Dirt Rally is an OpenGL game. I thought it was Vulkan, because I didn't
see the HUD from Gallium, but it was an error in the settings.
The result benchmark in
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #28 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Actually I should have restarted the game.
I did reboot in a clean state and did set "performance" on the gpu as well.
Here are the results of "clean" benchmark run:
avg fps ~
Actually I should have restarted the game.
I did reboot in a clean state and did set "performance" on the gpu as well.
Here are the results of "clean" benchmark run:
avg fps ~ 20fps
min fps ~ 15fps
max fps ~ 40fps
Still getting gpu vm faults in dmesg.
--
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Dirt Rally is a GL game, not a vulkan game.
It happens I have it in my library even though I don't recall to buy
it.
Anyway I did run the included benchmark:
- cpu governor to performance
- monitor refresh rate 144Hz
- 1920x1080
- 8xmsaa
- _no_ vsync
- everything to max
avg fps: ~48f
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #27 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Dirt Rally is a GL game, not a vulkan game.
It happens I have it in my library even though I don't recall to buy
it.
Anyway I did run the included benchmark:
- cpu governor
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #26 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Yes !
I forgot to check the output of dmesg | err!
Here are lots of nice messages while playing Tomb Raider :
80456.046410] amdgpu :01:00.0: GPU fault detected:
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #25 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
I tried to compile the kernel "amd-staging-drm-next" but it's a horror, nothing
works during compilation.
I just tried Dirt Rally which a Vulkan game, the performance
> --- Comment #23 from Alex Deucher (alexdeuc...@gmail.com) ---
> Is this roughly the same model every GPU vendor uses. GPUs are complex.
No offense intended! It is obvious that the maths being the same for everybody,
sensible hardware models will all look alike. It was more to underline the
signi
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #24 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
> --- Comment #23 from Alex Deucher (alexdeuc...@gmail.com) ---
> Is this roughly the same model every GPU vendor uses. GPUs are complex.
No offense intended! It is obvious th
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #23 from Alex Deucher (alexdeuc...@gmail.com) ---
(In reply to Sylvain BERTRAND from comment #22)
> Only the AMD/mesa devs can reasonably deal with the insane complexity of the
> GL
> stack (linux(drm) + libdrm + llvm + mesa(GL) + xser
On Tue, Jan 21, 2020 at 08:01:49AM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> Yesterday, I compiled and installed the 5.4.13 kernel, but got no
> improvements.
Only the AMD/mesa devs can reasonably deal with the insane complexity of the GL
stack (linux(drm) + libdrm + llvm + mesa(GL) +
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #22 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Tue, Jan 21, 2020 at 08:01:49AM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> Yesterday, I compiled and installed the 5.4.13 kernel, but got no
> improvements.
Only t
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #21 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Yesterday, I compiled and installed the 5.4.13 kernel, but got no improvements.
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On Sun, Jan 19, 2020 at 01:11:15PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> Tomb Raider: https://youtu.be/0olpvLBH9DA
Indeed, this is obvious here
This vid rekt of the mip mapping hardware slow down bug... but I may be totally
wrong
due to the insane complexity of the GL stack.
_
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #20 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Sun, Jan 19, 2020 at 01:11:15PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> Tomb Raider: https://youtu.be/0olpvLBH9DA
Indeed, this is obvious here
This vid rekt of
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #19 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
Maybe that will help find the problem, but are record a video from Tomb Raider
and The Witcher 2.
Tomb Raider: https://youtu.be/0olpvLBH9DA
The Witcher 2: https://you
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #18 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Sat, Jan 18, 2020 at 08:59:14PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> I downloaded the Vulkan DLC and active the FPS in Dota 2. I get between ~80
> and
> 90 fp
On Sat, Jan 18, 2020 at 08:59:14PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> I downloaded the Vulkan DLC and active the FPS in Dota 2. I get between ~80
> and
> 90 fps :
I have ~ the same fps (even though it can go somewhat below in intense team
fights)
> For CSGO, i get between ~70
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #17 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
(In reply to Sylvain BERTRAND from comment #16)
> On Sat, Jan 18, 2020 at 03:00:49PM +,
> bugzilla-dae...@bugzilla.kernel.org wrote:
> > https://ibb.co/GCmHFkf
> >
On Sat, Jan 18, 2020 at 03:00:49PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://ibb.co/GCmHFkf
> https://ibb.co/ZXsvNZL
Still the unreadable screenshots. huh??
> I use Gallium HUD with this options :
Gallium HUD does not work with vulkan (as far as I know), hence for dota2
vulka
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #16 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Sat, Jan 18, 2020 at 03:00:49PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> https://ibb.co/GCmHFkf
> https://ibb.co/ZXsvNZL
Still the unreadable screenshots. huh??
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #15 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
(In reply to Sylvain BERTRAND from comment #14)
> BTW, your screenshots are of too low quality to be readable.
> And what is the tool you user to overlay amd gpu perfo
BTW, your screenshots are of too low quality to be readable.
And what is the tool you user to overlay amd gpu performance? (vulkan?)
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--- Comment #14 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
BTW, your screenshots are of too low quality to be readable.
And what is the tool you user to overlay amd gpu performance? (vulkan?)
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--- Comment #13 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
What is your CPU?
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--- Comment #12 from Jacques Belosoukinski (kentos...@whiteninjastudio.com) ---
The framerate with CS GO is not good with graphics on "high". I tried the Dust
II map and I get a maximum of 90 fps in some places, a minimum of ~ 50 fps
looking towar
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #11 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Dota2? (vulkan and GL)
CS:GO? (GL)
Those games are free.
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Dota2? (vulkan and GL)
CS:GO? (GL)
Those games are free.
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Wow, this from the first tomb raider, the one from 2013!! (7 years ago).
Sorry I read the emails in the wrong order.
I don't know own this game, sorry. Another game perhaps?
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--- Comment #10 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Wow, this from the first tomb raider, the one from 2013!! (7 years ago).
Sorry I read the emails in the wrong order.
I don't know own this game, sorry. Another game perhaps?
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #9 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
On Fri, Jan 17, 2020 at 06:45:28PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> screenshot : https://i.ibb.co/PrHj3hV/tombraider.jpg
This seems to be from "shadow of the
On Fri, Jan 17, 2020 at 06:45:28PM +, bugzilla-dae...@bugzilla.kernel.org
wrote:
> screenshot : https://i.ibb.co/PrHj3hV/tombraider.jpg
This seems to be from "shadow of the tomb raider" which I don't "own".
Do you "own" "rise of the tomb raider", the previous tomb raider game (which I
"own"
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #8 from kentosama (kentos...@whiteninjastudio.com) ---
(In reply to Sylvain BERTRAND from comment #6)
> Owner and user of tahiti parts on amdgpu with a state of the art gfx stack
> poping in.
>
> I own "rise of the tomb raider" which
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #7 from kentosama (kentos...@whiteninjastudio.com) ---
I noticed something strange. When I do the Tomb Raider benchmark, the GPU usage
is 100% and I hear the fans running at full speed after a few seconds.
The bench gives a result of
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #6 from Sylvain BERTRAND (sylvain.bertr...@gmail.com) ---
Owner and user of tahiti parts on amdgpu with a state of the art gfx stack
poping in.
I own "rise of the tomb raider" which gnu/linux port is vulkan only, and vulkan
is only av
Owner and user of tahiti parts on amdgpu with a state of the art gfx stack
poping in.
I own "rise of the tomb raider" which gnu/linux port is vulkan only, and vulkan
is only available with the "amdgpu" kernel module (as far as I know).
I have not bought "shadow of the tomb raider", which is vulka
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #5 from kentosama (kentos...@whiteninjastudio.com) ---
(In reply to Alex Deucher from comment #3)
> radeonsi is the mesa OpenGL driver and runs over both radeon and amdgpu.
> Are you actually using the radeon kernel driver?
Yes, i us
https://bugzilla.kernel.org/show_bug.cgi?id=206231
--- Comment #4 from Michel Dänzer (mic...@daenzer.net) ---
(In reply to Alex Deucher from comment #3)
> Are you actually using the radeon kernel driver?
"DRM 2.50.0" says yes. :)
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--- Comment #3 from Alex Deucher (alexdeuc...@gmail.com) ---
radeonsi is the mesa OpenGL driver and runs over both radeon and amdgpu. Are
you actually using the radeon kernel driver?
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--- Comment #2 from kentosama (kentos...@whiteninjastudio.com) ---
Hello, with the radeonsi driver, the performance is lower than the amdgpu
driver. On the same scene in Tomb Raider, the graphics card displays ~ 10fps.
I have a lower score with g
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