https://bugs.freedesktop.org/show_bug.cgi?id=110575
GitLab Migration User changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
On Tue, Jul 30, 2019 at 08:54:44PM +, bugzilla-dae...@freedesktop.org wrote:
> I plan to disable SDMA image copies by default on dGPUs.
Is there a plan to "standardize" tiling format of frame buffer?
(to dma the right format properly from one brand of gpus to another)
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Sylvain
https://bugs.freedesktop.org/show_bug.cgi?id=110575
--- Comment #8 from Sylvain BERTRAND ---
On Tue, Jul 30, 2019 at 08:54:44PM +, bugzilla-dae...@freedesktop.org
wrote:
> I plan to disable SDMA image copies by default on dGPUs.
Is there a plan to "standardize" tiling format of frame buffer?
https://bugs.freedesktop.org/show_bug.cgi?id=110575
--- Comment #7 from Marek Olšák ---
I plan to disable SDMA image copies by default on dGPUs.
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--- Comment #6 from tempel.jul...@gmail.com ---
It seems R600_DEBUG=nodma helps as well and hardly costs any performance in
CS:GO or Skyrim Gallium Nine.
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--- Comment #5 from Danylo ---
It helps, unfortunately it also reduces fps by around 15 - 20%
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--- Comment #4 from Danylo ---
I'll try it later when will come home, thanks. It also happens in Minecraft but
much rarer (so I wasn't patient enough to bisect with it).
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--- Comment #3 from tempel.jul...@gmail.com ---
Can you try R600_DEBUG=nohyperz? I have this kind of glitches in almost every
game with OpenGL/Gallium Nine on Polaris and this variable seems to help at
least in Skyrim with Gallium Nine (haven't t
https://bugs.freedesktop.org/show_bug.cgi?id=110575
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--- Comment #2 from
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--- Comment #1 from Timothy Arceri ---
Bit of a stab in the dark but if its related to bug #100239
You could try running steam from the command line with:
R600_DEBUG=zerovram steam
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https://bugs.freedesktop.org/show_bug.cgi?id=110575
Bug ID: 110575
Summary: [R9 380X] Artifacts in CSGO
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
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