https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #22 from Benjamin Hodgetts ---
Just an FYI, testing with Mesa GIT this morning and the coloured space nebulae
are being rendered correctly as well. Additionally the weird garbage/distortion
below the "NEXT" notification when you firs
https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri changed:
What|Removed |Added
CC||jonathanil...@gmail.com
--- Comment #2
https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #19 from Benjamin Hodgetts ---
Thanks for all the work so far Timothy.
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https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri changed:
What|Removed |Added
Status|NEEDINFO|ASSIGNED
--- Comment #18 from Timothy
https://bugs.freedesktop.org/show_bug.cgi?id=107581
Matthew Vaughn changed:
What|Removed |Added
CC||nethers...@gmail.com
--- Comment #17 f
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #16 from Benjamin Hodgetts ---
Looks like I lost MESA_GL_VERSION_OVERRIDE=4.5COMPAT somewhere along the line
which is why I couldn't see anything. That, plus
force_glsl_extensions_warn=true and your two patches does indeed work.
The
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #15 from Timothy Arceri ---
Created attachment 141230
--> https://bugs.freedesktop.org/attachment.cgi?id=141230&action=edit
hack around layout qualifiers
The next shader compilation problem is that they are applying layout qualifi
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #14 from Benjamin Hodgetts ---
I've just rebuilt Mesa again with your patch, no CCache or anything this time,
just in case. I'm still getting no clouds on the loading screen (you can see
the stars as white dot and the names, but ther
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #13 from Benjamin Hodgetts ---
AFAIK it works fine on Windows. The only people that had issues were people
with old cards (e.g. 6000 series and below, due to lack of support).
Just to clarify, you're using the latest version of the
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #12 from Timothy Arceri ---
(In reply to Benjamin Hodgetts from comment #11)
> Applied the patch in attachment 141209 [details] [review] and rebuilt, but
> the game looks the same. Something of note is that it's supposed to build
> t
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #11 from Benjamin Hodgetts ---
Applied the patch in attachment 141209 and rebuilt, but the game looks the
same. Something of note is that it's supposed to build the shaders on the first
load of the game, but the SHADERCACHE folder of
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #10 from Benjamin Hodgetts ---
BTW, the attachment limit on bugs is 4GB and my attachment was 286MB. If people
shouldn't post large attachments then it's probably worth lowering that limit,
otherwise people have no way of knowing tha
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #9 from Benjamin Hodgetts ---
>Please try using force_glsl_extensions_warn=true it works around some game
>bugs.
That generated the two new messages in the terminal...
ATTENTION: default value of option force_glsl_extensions_warn
https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri changed:
What|Removed |Added
CC||t_arc...@yahoo.com.au
--- Comment #8 f
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #7 from Timothy Arceri ---
(In reply to Benjamin Hodgetts from comment #6)
> I haven't tried force_glsl_extensions_warn, but
> MESA_GL_VERSION_OVERRIDE=4.5COMPAT doesn't help. It worked on older versions
> of the game, but has no pos
https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri changed:
What|Removed |Added
Status|NEW |NEEDINFO
--- Comment #5 from Timothy A
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #6 from Benjamin Hodgetts ---
I haven't tried force_glsl_extensions_warn, but
MESA_GL_VERSION_OVERRIDE=4.5COMPAT doesn't help. It worked on older versions of
the game, but has no positive effect with the current version of the game (
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #4 from Benjamin Hodgetts ---
Created attachment 141122
--> https://bugs.freedesktop.org/attachment.cgi?id=141122&action=edit
APITrace Playback Log
As it may contain something useful.
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https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #3 from Karol Herbst ---
and there are some 0:1294(3): preprocessor error: Unterminated #if
I think this is mostly due to uncompiled shaders, maybe there is more to it,
but we should concentrate on those issues first.
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https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #2 from Karol Herbst ---
when replaying the trace I see some compilation issues:
227035: message: major shader compiler error 2: 0:25(25): error: no matching
function for call to `texture2DLod(sampler2D, vec2, float)'; candidates ar
https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #1 from Benjamin Hodgetts ---
Created attachment 141110
--> https://bugs.freedesktop.org/attachment.cgi?id=141110&action=edit
APITrace
~900MB uncompressed.
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https://bugs.freedesktop.org/show_bug.cgi?id=107581
Bug ID: 107581
Summary: Graphics Not Rendered Due to Missing 4.5 COMPAT
Profile
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
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