[Bug 105256] Slow performance using glDrawElementsBaseVertex

2018-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105256 Roland Scheidegger changed: What|Removed |Added Resolution|NOTABUG |FIXED --- Comment #4 from Roland S

[Bug 105256] Slow performance using glDrawElementsBaseVertex

2018-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105256 Logan McNaughton changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 105256] Slow performance using glDrawElementsBaseVertex

2018-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105256 --- Comment #2 from Logan McNaughton --- Interesting, is this documented somewhere? How do you know what data formats the HW supports? Is there any other hardware besides these cards that don't support it? I'll have the users test using GL_UNSI

[Bug 105256] Slow performance using glDrawElementsBaseVertex

2018-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105256 --- Comment #1 from Roland Scheidegger --- At a quick glance, I'd suspect the problem isn't really drawElementsBaseVertex per se, but the use of GL_UNSIGNED_BYTE indices as the code seemed to do. The hw doesn't support ubyte indices, and this ha

[Bug 105256] Slow performance using glDrawElementsBaseVertex

2018-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105256 Bug ID: 105256 Summary: Slow performance using glDrawElementsBaseVertex Product: Mesa Version: 17.3 Hardware: Other OS: Linux (All) Status: NEW Severity: