https://bugs.freedesktop.org/show_bug.cgi?id=105256
Roland Scheidegger changed:
What|Removed |Added
Resolution|NOTABUG |FIXED
--- Comment #4 from Roland S
https://bugs.freedesktop.org/show_bug.cgi?id=105256
Logan McNaughton changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=105256
--- Comment #2 from Logan McNaughton ---
Interesting, is this documented somewhere? How do you know what data formats
the HW supports? Is there any other hardware besides these cards that don't
support it?
I'll have the users test using GL_UNSI
https://bugs.freedesktop.org/show_bug.cgi?id=105256
--- Comment #1 from Roland Scheidegger ---
At a quick glance, I'd suspect the problem isn't really drawElementsBaseVertex
per se, but the use of GL_UNSIGNED_BYTE indices as the code seemed to do.
The hw doesn't support ubyte indices, and this ha
https://bugs.freedesktop.org/show_bug.cgi?id=105256
Bug ID: 105256
Summary: Slow performance using glDrawElementsBaseVertex
Product: Mesa
Version: 17.3
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: