https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #26 from gurchetansi...@chromium.org ---
An issue similar occurs when running Civ6 on Virgl. Is there any to disable
TGSI indirect indexing for testing purposes?
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--- Comment #25 from Marek Olšák ---
This might help:
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1714/diffs?commit_id=b991b7dd54a899d0df89c809c936401baa341d9d
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--- Comment #24 from Timothy Arceri ---
(In reply to Marek Olšák from comment #23)
> Connor, there is indeed an issue with how we set SPI_TMPRING_SIZE and same
> for compute.
I wonder if this is the issue reported in bug #108194
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--- Comment #23 from Marek Olšák ---
Connor, there is indeed an issue with how we set SPI_TMPRING_SIZE and same for
compute.
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--- Comment #22 from Marek Olšák ---
Connor, the hardware manages the scratch buffer alloc/dealloc. You don't have
to allocate more than one.
The problem with Civ VI is that VGPR indexing has never been properly
implemented for gfx9 in LLVM.
-
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #21 from Jason Playne ---
(In reply to Connor Abbott from comment #20)
> I wanted to make sure that improving the NIR path to reach parity with TGSI
> in local variable handling wouldn't break things, so I investigated this a
> bit m
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #20 from Connor Abbott ---
I wanted to make sure that improving the NIR path to reach parity with TGSI in
local variable handling wouldn't break things, so I investigated this a bit
more. It seems this is triggered by the fact that o
https://bugs.freedesktop.org/show_bug.cgi?id=104602
oliver.trie...@haspa.de changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|--
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #18 from Sergio Marcelo ---
Video of problem happening:
https://www.youtube.com/watch?v=E4oy8tqaYs0
My set up: Ubuntu 18.10, AMD Ryzen 2700X, RX Vega 56
This is the workaround that worked for me:
* Beyond adding "R600_DEBUG=nir" t
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #17 from Timothy Arceri ---
After talking this over with Marek here is a summary of the problem.
LLVM's VGPR indexing code on gfx9+ is broken for immediate arrays. Usually this
is not a problem as GLSL IR in mesa will lower these to
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #16 from Timothy Arceri ---
Created attachment 142314
--> https://bugs.freedesktop.org/attachment.cgi?id=142314&action=edit
Renderdoc capture
Also attaching a renderdoc capture of the issue.
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--- Comment #15 from Timothy Arceri ---
Created attachment 142313
--> https://bugs.freedesktop.org/attachment.cgi?id=142313&action=edit
Hack around issue
I've found the source of the problem. It seems that the tgsi indirect indexing
optimisat
https://bugs.freedesktop.org/show_bug.cgi?id=104602
Timothy Arceri changed:
What|Removed |Added
Resolution|FIXED |---
Status|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=104602
Juan A. Suarez changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #12 from michael.mans...@gmail.com ---
This fixes the issue for me as well. Its great to finally have a work-around!
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--- Comment #11 from Jason Playne ---
(In reply to Jason Playne from comment #10)
> (In reply to Timothy Arceri from comment #9)
> > I'm not sure why yet but both the black triangles and the incorrect
> > rendering behind the chinese emperor on
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #10 from Jason Playne ---
(In reply to Timothy Arceri from comment #9)
> I'm not sure why yet but both the black triangles and the incorrect
> rendering behind the chinese emperor on the loading screen go away when I
> run the trace
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #9 from Timothy Arceri ---
I'm not sure why yet but both the black triangles and the incorrect rendering
behind the chinese emperor on the loading screen go away when I run the trace
on the NIR backend.
Until we figure out what is g
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #8 from peetipa...@gmail.com ---
Just want to comment that this issue is still occuring on mesa 18.2, arch linux
kernel 4.18.6.
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Gregor Münch changed:
What|Removed |Added
Blocks||77449
Referenced Bugs:
https://bugs.fr
https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #7 from Zach Tibbitts ---
This issue is also persisting with the latest update to Civ VI, including the
Rise and Fall expansion.
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--- Comment #6 from Jason Playne ---
Can Confirm that this problem still persists on Kernel 4.16.1 and Mesa 18
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dri-devel m
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--- Comment #5 from mato...@arcor.de ---
I have the same issue,
i captured a video showing the flickering triangles which i had posted in the
duplicate bug 105353
https://bugs.freedesktop.org/attachment.cgi?id=137806
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mato...@arcor.de changed:
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CC||mato...@arcor.de
--- Comment #4 from
https://bugs.freedesktop.org/show_bug.cgi?id=104602
Jason Playne changed:
What|Removed |Added
Summary|Graphical artifacts in |[apitrace] Graphical
|
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