https://bugs.freedesktop.org/show_bug.cgi?id=101384
Bug 101384 depends on bug 105797, which changed state.
Bug 105797 Summary: Tracker for YoYo based games start-up crashes
https://bugs.freedesktop.org/show_bug.cgi?id=105797
What|Removed |Added
-
https://bugs.freedesktop.org/show_bug.cgi?id=101384
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=101384
Gregor Münch changed:
What|Removed |Added
Blocks||77449
Referenced Bugs:
https://bugs.fr
https://bugs.freedesktop.org/show_bug.cgi?id=101384
Timothy Arceri changed:
What|Removed |Added
Depends on||105797
Referenced Bugs:
https://bugs
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #10 from Christian Lanig ---
Sorry that it took so long.
I have been able to compile Mesa from git and noticed that the patch has
already been applied. Unfortunately Hero Siege still doesn't run without
dumping both vertex and pixel
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #9 from Christian Lanig ---
Thanks a lot for your help!
I am still trying to give you the requested info as soon as possible but I ran
into several issues trying to compile Mesa and I am also a bit busy sometimes.
However, I know ho
https://bugs.freedesktop.org/show_bug.cgi?id=101384
Nicolai Hähnle changed:
What|Removed |Added
Attachment #131900|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #7 from Christian Lanig ---
Created attachment 131902
--> https://bugs.freedesktop.org/attachment.cgi?id=131902&action=edit
Vertex shaders only.
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https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #6 from Christian Lanig ---
Created attachment 131901
--> https://bugs.freedesktop.org/attachment.cgi?id=131901&action=edit
Pixel shader debug only.
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https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #5 from Nicolai Hähnle ---
Created attachment 131900
--> https://bugs.freedesktop.org/attachment.cgi?id=131900&action=edit
possible fix
As discussed on IRC, the error goes away when dumping shaders, which means that
the bug might
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #4 from Christian Lanig ---
Created attachment 131899
--> https://bugs.freedesktop.org/attachment.cgi?id=131899&action=edit
Debugger backtrace info.
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https://bugs.freedesktop.org/show_bug.cgi?id=101384
Christian Lanig changed:
What|Removed |Added
Attachment #131895|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #2 from Christian Lanig ---
Created attachment 131895
--> https://bugs.freedesktop.org/attachment.cgi?id=131895&action=edit
R600_DEBUG="vs,tcs,tes,gs,ps,cs" ./runner
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--- Comment #1 from Nicolai Hähnle ---
Could you please provide a log when running the game with environment variable
R600_DEBUG=vs,tcs,tes,gs,ps,cs?
Also, could you please run with a debugger and debug symbols installed, and
provide a backtrac
https://bugs.freedesktop.org/show_bug.cgi?id=101384
Bug ID: 101384
Summary: [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: nor
https://bugs.freedesktop.org/show_bug.cgi?id=101384
Christian Lanig changed:
What|Removed |Added
OS|All |Linux (All)
Hardware|Other
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