https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #15 from Michel Dänzer ---
(In reply to MirceaKitsune from comment #14)
> I assume I'm experiencing the same bug described here [...]
You're most definitely not. Many different causes can result in similar
symptoms. If the symptoms
https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #14 from MirceaKitsune ---
Greetings. I'm also getting a GPU crash / system lockup, when running Minecraft
as well as other game engines. It doesn't happen during the splash screen, but
probabilistically while the game is running. Th
https://bugs.freedesktop.org/show_bug.cgi?id=101294
Marek Olšák changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #12 from Tobias Auerochs ---
Can also confirm that this fixed the issue for me it seems.
It also patched nicely on 17.1.0, I should update my PKGBUILD I know...
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #11 from Fabian Maurer ---
Thanks for explaining, I already feared that the issue was deeper.
I think I found a configuration for Minecraft that triggers the issue in ~100%
of all tries.
I tested the patch, and it reliable fixes the
https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #10 from Marek Olšák ---
Created attachment 132069
--> https://bugs.freedesktop.org/attachment.cgi?id=132069&action=edit
tentative fix
Please test the attached patch. Thanks.
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #9 from Marek Olšák ---
Hm, I think the proper fix is not to loop on submission_in_progress in
amdgpu_cs_flush while bo_fence_lock is held. The looping is there because we
need to prepare the request.dependencies list. We can remove
https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #8 from Marek Olšák ---
Actually, I think it's 3 locks we have to unify:
- bo_fence_lock
- pb_cache::mutex
- pb_slabs::mutex
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #7 from Marek Olšák ---
The bisected commit only uncovers the existing deadlock scenario.
Summary of the issue.
amdgpu_bo_create
-> pb_cache_reclaim_buffer (lock pb_cache::mutex)
-> pb_cache_is_buffer_compat
-> amdgpu_bo_wait (lock
https://bugs.freedesktop.org/show_bug.cgi?id=101294
Fabian Maurer changed:
What|Removed |Added
Keywords||bisected
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--- Comment #6 from Fabian Maurer ---
Bisected to
commit 2769dadb0fafdbafc98630fdf96924a3bb209ab7
Author: Marek Olšák
Date: Thu Apr 13 23:46:59 2017 +0200
gallium/radeon: always flush asynchronously and wait after begin_new_cs
This
https://bugs.freedesktop.org/show_bug.cgi?id=101294
Fabian Maurer changed:
What|Removed |Added
CC||dark.shad...@web.de
--- Comment #5 from
https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #4 from Michel Dänzer ---
Looks like a deadlock involving struct pb_cache::mutex and struct
amdgpu_winsys::bo_fence_lock. One thread locked the former and wants to lock
the latter, another thread the other way around.
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #3 from Tobias Auerochs ---
Created attachment 131721
--> https://bugs.freedesktop.org/attachment.cgi?id=131721&action=edit
Same freeze in QupZilla (main process) with similar backtraces
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
--- Comment #2 from Tobias Auerochs ---
Created attachment 131700
--> https://bugs.freedesktop.org/attachment.cgi?id=131700&action=edit
Thread dump on Arch Linux mesa 17.1.0 PKGBUILD rebuilt with debug symbols
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--- Comment #1 from Michel Dänzer ---
When it's frozen, attach gdb to the process, run
thread apply all bt
and attach the output here.
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https://bugs.freedesktop.org/show_bug.cgi?id=101294
Bug ID: 101294
Summary: radeonsi minecraft forge splash freeze since 17.1
Product: Mesa
Version: 17.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
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