https://bugs.freedesktop.org/show_bug.cgi?id=100070
Gregor Münch changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #12 from Timothee Besset ---
No game fix is planned at this time.
Marek's addition of glsl_correct_derivatives_after_discard is generally a good
thing for mesa compatibility with the broader GL driver ecosystem.
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--- Comment #11 from Gregor Münch ---
Thank you very much for fixing this!
Its sad to see that our first guess was true and this is actually a game bug.
Since TTimo is CCed already:
@Timothee
Could you respond if a game fix is planned?
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--- Comment #10 from Marek Olšák ---
I have a basic initial fix for the grass issue. It works as follows.
The GLSL discard call site sets a flag that the pixel should be killed, but
doesn't kill the thread. The thread is killed at the end of th
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #9 from Marek Olšák ---
It might be a WQM vs KILL issue.
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--- Comment #8 from Gregor Münch ---
As said, watching some youtube clips,
Nvidia Linux:
https://www.youtube.com/watch?v=Mjpj3ncO1lw
AMD Windows:
https://www.youtube.com/watch?v=Q8C_w7ouaNI
All show correct rendering.
Its of course something e
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #7 from Nicolai Hähnle ---
Hmm, I'm afraid that looks a bit tricky to analyze. I wonder if the game
actually does something slightly different on NVidia cards? Would be nice if
somebody could replay the trace on different hardware an
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #6 from Gregor Münch ---
(In reply to Ilia Mirkin from comment #5)
> Ultimately the easiest way to reproduce issues is with apitrace or similar
> tool. Using it doesn't require knowing how to get to the relevant part of
> the game, o
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #5 from Ilia Mirkin ---
(In reply to Gregor Münch from comment #3)
> Im just curious, since Plagman can give you the steam key and the problem
> also exists on RX470 / RX480 according to the links provided above, which
> means it loo
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #4 from Gregor Münch ---
Here you are:
https://en.file-upload.net/download-12558010/RocketLeague.trace.7z.html
I have a very slow upload, so I compressed the file.
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--- Comment #3 from Gregor Münch ---
Thanks for your response, I will try to provide the trace by the end of the
week.
Im just curious, since Plagman can give you the steam key and the problem also
exists on RX470 / RX480 according to the links
https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #2 from Nicolai Hähnle ---
Could you provide an apitrace?
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Gregor Münch changed:
What|Removed |Added
CC||tt...@ttimo.net
--- Comment #1 from Greg
https://bugs.freedesktop.org/show_bug.cgi?id=100070
Bug ID: 100070
Summary: Rocket League: grass gets rendered incorrectly
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
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