ck.
> http://cgit.freedesktop.org/~airlied/radeondemo
>
> is a simple layer on top that just does some blits using the shaders
> from the DDX.
This is the sort of thing I tried to find. Thanks!
--
Zachary Catlinz at zc.is
The only way of discovering the limits of the possible is to
venture
I'm interested in (1) using my graphics card for computations and
(2) low-level shader code, and I'm looking for guidance on how I would
go about doing the following operations with libdrm (sans Mesa):
* client-side initialization
* loading textures into the GPU
* loading a bytecode shader into th
ck.
> http://cgit.freedesktop.org/~airlied/radeondemo
>
> is a simple layer on top that just does some blits using the shaders
> from the DDX.
This is the sort of thing I tried to find. Thanks!
--
Zachary Catlinz...@zc.is
The only way of discovering the limits of the possible is to
venture
I'm interested in (1) using my graphics card for computations and
(2) low-level shader code, and I'm looking for guidance on how I would
go about doing the following operations with libdrm (sans Mesa):
* client-side initialization
* loading textures into the GPU
* loading a bytecode shader into th