Questions about libdrm programming

2011-06-10 Thread Zachary Catlin
ck. > http://cgit.freedesktop.org/~airlied/radeondemo > > is a simple layer on top that just does some blits using the shaders > from the DDX. This is the sort of thing I tried to find. Thanks! -- Zachary Catlinz at zc.is The only way of discovering the limits of the possible is to venture

Questions about libdrm programming

2011-06-10 Thread Zachary Catlin
I'm interested in (1) using my graphics card for computations and (2) low-level shader code, and I'm looking for guidance on how I would go about doing the following operations with libdrm (sans Mesa): * client-side initialization * loading textures into the GPU * loading a bytecode shader into th

Re: Questions about libdrm programming

2011-06-10 Thread Zachary Catlin
ck. > http://cgit.freedesktop.org/~airlied/radeondemo > > is a simple layer on top that just does some blits using the shaders > from the DDX. This is the sort of thing I tried to find. Thanks! -- Zachary Catlinz...@zc.is The only way of discovering the limits of the possible is to venture

Questions about libdrm programming

2011-06-10 Thread Zachary Catlin
I'm interested in (1) using my graphics card for computations and (2) low-level shader code, and I'm looking for guidance on how I would go about doing the following operations with libdrm (sans Mesa): * client-side initialization * loading textures into the GPU * loading a bytecode shader into th