I've done benchmarks and comparison between proprietary drivers and
Mesa, Mesa seems to be up to 200x slower compiling the same shader,
since i understand optimizing such part of code may take months or even
more, i have thought to solve it this way:
Upon calling glLinkProgram , an unoptimized
I've done benchmarks and comparison between proprietary drivers and
Mesa, Mesa seems to be up to 200x slower compiling the same shader,
since i understand optimizing such part of code may take months or even
more, i have thought to solve it this way:
Upon calling glLinkProgram , an unoptimized