I came across something called as KGI - kernel graphics interface
(http://www.kgi-project.org/). It seems it provides the same features as KMS.
What is the difference between those two? Any specific reason for not choosing
KGI? I don't know much about KGI so feel free to correct me if I am wrong
I came across something called as KGI - kernel graphics interface
(http://www.kgi-project.org/). It seems it provides the same features as KMS.
What is the difference between those two? Any specific reason for not choosing
KGI? I don't know much about KGI so feel free to correct me if I am wrong
On 03-06-2011 00:16, Alan Cox wrote:
>> The window system needs support for splitting rendering and display.
>> In X these are currently tied together. The only real obstacle is
>> fixing this in X. However, this is a lot of work. Dave Airlie has
>> started working on this, but it's not really u
On 03-06-2011 00:16, Alan Cox wrote:
The window system needs support for splitting rendering and display.
In X these are currently tied together. The only real obstacle is
fixing this in X. However, this is a lot of work. Dave Airlie has
started working on this, but it's not really usable yet.
ame but when that balance is tipped, they
> will complain or switch to a different technology.
>
> I am not saying it is not possible, but I am asking if, knowing this,
> you truly feel it is worth the effort to try to implement it.
>
> Sent from my iPhone
>
> On Ma
echnology.
I am not saying it is not possible, but I am asking if, knowing this,
you truly feel it is worth the effort to try to implement it.
Sent from my iPhone
On May 30, 2011, at 1:30 PM, PRASANNA KUMAR
<mailto:prasanna_tsm_ku...@yahoo.co.in>> wrote:
USB graphics devices fr
is the correct mailing
list.
Thanks,
Prasanna Kumar
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USB graphics devices from displaylink does not have 3D hardware. To get 3D
effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux the
native (primary) GPU can be used to provide hardware acceleration. All the
graphics operation is done using the native (primary) GPU and the