If SVGA_3D_CMD_DX_SET_SHADER is called with a shader ID
of SVGA3D_INVALID_ID, and a shader type of
SVGA3D_SHADERTYPE_INVALID, the calculated binding.shader_slot
will be 4294967295, leading to an out-of-bounds read in vmw_binding_loc()
when the offset is calculated.
Signed-off-by: Murray
If SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW is called with a surface
ID of SVGA3D_INVALID_ID, the srf struct will remain NULL after
vmw_cmd_res_check(), leading to a null pointer dereference in
vmw_view_add().
Signed-off-by: Murray McAllister
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drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 4