Hi,
Just a side question (for information),
On Fri, Jul 11, 2014 at 6:07 PM, Bridgman, John
wrote:
>
> Right. The SET_RESOURCES packet (kfd_pm4_headers.h, added in patch 49)
> allocates a range of HW queues, VMIDs and GDS to the HW scheduler, then the
> scheduler uses the allocated VMIDs to sup
Hi,
DirectFB is a good example of "doing it all in userspace". It works but at
the cost of ending up with pretty custom interfaces and non-standard ways
of handling things such as buffer addresses (physical) w.r.t to h/w
acceleration, IPC/RPC, buffer sharing for multi-process support, etc.
Memory
Hi,
> Yes, this works on my rv790 games get high and using vdpau/gl for video
stays low (which is nice as the fan on my card is too noisy on high).
>
> One thing which I guess 99.999% of people won't notice is that doing any
thing with plain X + fluxbox (so no compositing) very briefly ramps up th
Hi,
> Yes, this works on my rv790 games get high and using vdpau/gl for video
stays low (which is nice as the fan on my card is too noisy on high).
>
> One thing which I guess 99.999% of people won't notice is that doing any
thing with plain X + fluxbox (so no compositing) very briefly ramps up th
Hi Ville,
Regarding 3 plane YCbCr, DRM_FORMAT_yuv444 (non sub-sampled YCbCr)
would also be useful.
-Ilyes
On Wed, Nov 16, 2011 at 7:42 PM, wrote:
> From: Ville Syrj?l?
>
> Name the formats as DRM_FORMAT_X instead of DRM_FOURCC_X. Use consistent
> names, especially for the RGB formats. Compone
Hi Ville,
Regarding 3 plane YCbCr, DRM_FORMAT_yuv444 (non sub-sampled YCbCr)
would also be useful.
-Ilyes
On Wed, Nov 16, 2011 at 7:42 PM, wrote:
> From: Ville Syrjälä
>
> Name the formats as DRM_FORMAT_X instead of DRM_FOURCC_X. Use consistent
> names, especially for the RGB formats. Compone