Hi,
Am 02.06.2010 18:59, schrieb Alex Deucher:
> +/* get temperature in millidegrees */
> +u32 evergreen_get_temp(struct radeon_device *rdev)
Could it be named evergreen_get_temp_mcelsius_clipped_to_above_zero ?^)
Seriously: would it make sense to have:
u32 evergreen_get_temp_mkelvin(struct rad
Hi,
Am 02.06.2010 18:59, schrieb Alex Deucher:
> +/* get temperature in millidegrees */
> +u32 evergreen_get_temp(struct radeon_device *rdev)
Could it be named evergreen_get_temp_mcelsius_clipped_to_above_zero ?^)
Seriously: would it make sense to have:
u32 evergreen_get_temp_mkelvin(struct rad
Hi,
Am 28.05.2010 00:04, schrieb Conn Clark:
> On Thu, May 27, 2010 at 8:51 AM, Brian Paul wrote:
>
> This code could be written with a faster algorithm requiring just 13
> operations
>
> + pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
> + pixel_number |= ((
Hi,
Am 28.05.2010 00:04, schrieb Conn Clark:
> On Thu, May 27, 2010 at 8:51 AM, Brian Paul wrote:
>
> This code could be written with a faster algorithm requiring just 13
> operations
>
> + pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
> + pixel_number |= ((
Hi Alex,
not tested (admittedly I haven't compiled it),
and probably not really relevant but these
switch cases could be more compact:
+static inline GLint r600_2d_tile_helper(const struct radeon_renderbuffer * rrb,
+GLint x, GLint y, GLint is_depth, GLint is_stencil)
...
+
Hi Alex,
not tested (admittedly I haven't compiled it),
and probably not really relevant but these
switch cases could be more compact:
+static inline GLint r600_2d_tile_helper(const struct radeon_renderbuffer * rrb,
+GLint x, GLint y, GLint is_depth, GLint is_stencil)
...
+