[PATCH 1/2] drm/radeon: implement ACPI VFCT vbios fetch (v2)

2012-08-16 Thread David Lamparter
On Thu, Aug 16, 2012 at 03:13:46PM -0400, alexdeucher at gmail.com wrote: > From: David L From: David Lamparter There are still two rough edges left in here, I didn't get around to clean it up, other stuff came up -- sorry... > This is required for pure UEFI systems. The vbios is

Re: [PATCH 1/2] drm/radeon: implement ACPI VFCT vbios fetch (v2)

2012-08-16 Thread David Lamparter
On Thu, Aug 16, 2012 at 03:13:46PM -0400, alexdeuc...@gmail.com wrote: > From: David L From: David Lamparter There are still two rough edges left in here, I didn't get around to clean it up, other stuff came up -- sorry... > This is required for pure UEFI systems. The vbios is

[Bug 38547] r600g fails shader, tries to run with failed shader, freezes.

2011-06-23 Thread David Lamparter
On Thu, Jun 23, 2011 at 06:22:47AM -0700, bugzilla-daemon at freedesktop.org wrote: > --- Comment #5 from Jerome Glisse 2011-06-23 > 06:22:47 PDT --- > The mesa dump shader should at least print the shader that you already pasted > here. Really need the glsl one Really need the shader dumping c

Re: [Bug 38547] r600g fails shader, tries to run with failed shader, freezes.

2011-06-23 Thread David Lamparter
On Thu, Jun 23, 2011 at 06:22:47AM -0700, bugzilla-dae...@freedesktop.org wrote: > --- Comment #5 from Jerome Glisse 2011-06-23 > 06:22:47 PDT --- > The mesa dump shader should at least print the shader that you already pasted > here. Really need the glsl one Really need the shader dumping code

r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread David Lamparter
On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon at freedesktop.org wrote: > I'm attaching a patch that has an implementation. Unfortunately I can't seem > to > get it to work entirely correctly. The piglit test looks almost correct but > has > several artifacts in random places. If som

r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread David Lamparter
On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-dae...@freedesktop.org wrote: > I'm attaching a patch that has an implementation. Unfortunately I can't seem > to > get it to work entirely correctly. The piglit test looks almost correct but > has > several artifacts in random places. If someone